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Deleted 17 days ago

I'll up it in the next update, appreciate the heads up. I'll up it from .35 to .9, lower cut height but slightly increase seed rate so it's not too overpowering.

Deleted 17 days ago
Deleted 82 days ago

at first i thought it was a tree lol so i went like a maniac cutting them down, but i think i see what it is the field itself, harvesting the crop. it's most likely the elevation of the ground there. I have included a screenshot, if you can confirm this is the spot. thanks. I'll touch it up in the next update.

Deleted 17 days ago

ye i can add the extra crops, as for the silo I'll take a look might be posible.

Deleted 17 days ago

Quick update on the next release: I was actually right on the edge of pushing out a new build. It included a major overhaul of the roads and roadside deco, plus some of the new crops. The road work alone took a ridiculous amount of patience—fixing the wavy edges meant touching up everything connected to them.

But… fog has always bothered me. It was too thick and too dense, and after putting it off forever and trying every trick—info layer tweaks, environment XML edits, you name it—the only real solution ended up being raising the DEM elevation. I moved the map from the old 4–55 range to 45–95.

The good news: the fog problem is finally solved. The bad news: doing this means I now have to touch up everything on the map. Some objects are a bit too high, some a bit too low, and unless people enjoy their starting vehicles spawning on top of the garage roof, I need to go through and fix it all.

It’s a lot of work, but I’m committed to finishing it. It’ll just take some time.

Deleted 17 days ago

Of course

Deleted 17 days ago
Deleted 17 days ago