Of course
Freeze
Creator of
Recent community posts
Quick update on the next release: I was actually right on the edge of pushing out a new build. It included a major overhaul of the roads and roadside deco, plus some of the new crops. The road work alone took a ridiculous amount of patience—fixing the wavy edges meant touching up everything connected to them.
But… fog has always bothered me. It was too thick and too dense, and after putting it off forever and trying every trick—info layer tweaks, environment XML edits, you name it—the only real solution ended up being raising the DEM elevation. I moved the map from the old 4–55 range to 45–95.
The good news: the fog problem is finally solved. The bad news: doing this means I now have to touch up everything on the map. Some objects are a bit too high, some a bit too low, and unless people enjoy their starting vehicles spawning on top of the garage roof, I need to go through and fix it all.
It’s a lot of work, but I’m committed to finishing it. It’ll just take some time.
at first i thought it was a tree lol so i went like a maniac cutting them down, but i think i see what it is the field itself, harvesting the crop. it's most likely the elevation of the ground there. I have included a screenshot, if you can confirm this is the spot. thanks. I'll touch it up in the next update.
I don't foresee Starbuck getting any more additions, there are lots of mods for income generations. For now I'm be just touching up textures and naming of buildings, I see some medow cut has been left by the edge of some sidewalks, which after time grows through them. I'd like to take time and play the map. Especially considering I also have a second map I'm working on to give some love to the country of Bosnia.
my god man, they got to be making s$$$ up now they now want translations for things i never touched or my log doesn't throw up warning about, like 2025-11-25 08:36:45.582 DevWarning: Missing 'fillType_wheatdry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_barleydry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_oatdry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_canoladry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_sorghumdry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_sunflowerdry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_soybeandry' in l10n_en.xml
2025-11-25 08:36:45.583 DevWarning: Missing 'fillType_corndry' in l10n_en.xml
2025-11-25 08:36:45.591 DevWarning: Missing 'fillType_propane' in l10n_en.xml
no go their log threw up a error in the log FoliageSystemDesc: no more type indexes can be allocated . News to me considering I haven't seen any errors in the log myself before submitting it. not to mention it's never been brought up before. Hey maybe Christmas might be good luck, lol. Well time to dig in see what they see now out of nowhere again.
I’ve decided to give them a two-week window before considering any ticket, as that seems to be the time they need. The good news is the map went into testing today, so we’ll know soon what’s going on. Hopefully, there aren’t any new issues they could have mentioned earlier, as my patience is wearing thin with only snippets of information every couple of weeks.
they got back to me, its still a no go, i have to remove a tiny sign that mentions a public state trail, they also want me to remove the shutout to my nice and nephew i had in the mod decs. lol At least they were specific, I appreciate that, just wish they would have mentioned some of this months back during testing.
upcoming update with a boundary screenshot
- Removed all unlicensed brands for crossplay certification
- Added Alfalfa as a new crop
- Starter farm barn and silo now sellable
- Entire map now ownable Farmland 60 offers discounted access to city and roads
- Fields touched up and resized to better utilize available land
- Roads refined across the map for smoother navigation and improved visual flow
- Map boundary blended for improved visual feel
- Extended lake into boundary for natural integration
- Vehicle Store spawn parking lot is bigger, more space.
- Toned down foliage for better performance
- Enhanced environmental soundscapes for a more immersive experience
- Fixed floating sign near the Starbuck Depot Museum
- Added street lights to starter farm
NEW SAVE REQUIRED
Update has been submitted to mod hub testing. Never know when they will get to it. When they do it will require a new save if you do update to it. Here is some of the more noticeable.
Version 1.2.0.0 Changelog and Summary
- Removed all unlicensed brands for crossplay certification
- Added Alfalfa as a new crop
- Starter farm barn and silo now sellable
- Entire map now ownable; Farmland 60 offers discounted access to city and roads
- Fields touched up and resized to better utilize available land
- Roads refined across the map for smoother navigation and improved visual flow
- Map boundary blended for improved visual feel
- Extended lake into boundary for natural integration
- Toned down foliage for better performance
- Fixed floating sign near the Starbuck Depot Museum
- Added street lights to starter farm
