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ye i can add the extra crops, as for the silo I'll take a look might be posible.

(1 edit)

or start the cows with silage and hay and straw ill send my mods over today hope you like the maybe add the museum for a buildable so the collectables can go in them only giving you feed back

Quick update on the next release: I was actually right on the edge of pushing out a new build. It included a major overhaul of the roads and roadside deco, plus some of the new crops. The road work alone took a ridiculous amount of patience—fixing the wavy edges meant touching up everything connected to them.

But… fog has always bothered me. It was too thick and too dense, and after putting it off forever and trying every trick—info layer tweaks, environment XML edits, you name it—the only real solution ended up being raising the DEM elevation. I moved the map from the old 4–55 range to 45–95.

The good news: the fog problem is finally solved. The bad news: doing this means I now have to touch up everything on the map. Some objects are a bit too high, some a bit too low, and unless people enjoy their starting vehicles spawning on top of the garage roof, I need to go through and fix it all.

It’s a lot of work, but I’m committed to finishing it. It’ll just take some time.

can you credit me with helping with some ideas my names gareth 

Of course

you could always add flax straw to the spinnery to make fabric  and add straw as input  to the bga to make fuel  only a idea i watched the update video  if it was me i would replace the cow barn with a sheep pen and field 1 would be field grass to feed the sheep its your map for the credit  my names gareth hills

have submitted the update