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Deleted 17 days ago

Quick update on the next release: I was actually right on the edge of pushing out a new build. It included a major overhaul of the roads and roadside deco, plus some of the new crops. The road work alone took a ridiculous amount of patience—fixing the wavy edges meant touching up everything connected to them.

But… fog has always bothered me. It was too thick and too dense, and after putting it off forever and trying every trick—info layer tweaks, environment XML edits, you name it—the only real solution ended up being raising the DEM elevation. I moved the map from the old 4–55 range to 45–95.

The good news: the fog problem is finally solved. The bad news: doing this means I now have to touch up everything on the map. Some objects are a bit too high, some a bit too low, and unless people enjoy their starting vehicles spawning on top of the garage roof, I need to go through and fix it all.

It’s a lot of work, but I’m committed to finishing it. It’ll just take some time.

Deleted 17 days ago

Of course

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Deleted 17 days ago

it was but they rejected it, 2 out of the 3 were a easy fix, 1 took 10 hrs to hunt down. the error was super non helpful, turned out to be the cow pasture issue caused by the elevation bump.  which is strange considering the logs seem to randomly sometimes pass it. well anyway, i had to change out the building for another, even recreating it new on a flat surface as can be popped the error up. after 10 hrs fighting it i just went with a change.  I'll submit the update here soon so will see what happens when they get to it. all logs and test runs have no errors on my end.

Deleted 17 days ago
Deleted 17 days ago
Deleted 17 days ago