I got dizzy from too much camera movement, but its a silly game!
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He be HUNGRY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Silliness | #41 | 4.343 | 4.343 |
| Overall | #82 | 3.731 | 3.731 |
| Fun | #84 | 3.657 | 3.657 |
| Creativity | #100 | 3.800 | 3.800 |
| Appeal | #109 | 3.543 | 3.543 |
| Theme | #169 | 3.314 | 3.314 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you interpret the theme?
Go to town on some very nummy humans :)
Comments
I really loved the level design here! It was great to see some of the humans and have to discover how to reach them. A pretty wild ride! First try was 149!
Very silly, the only thing i will say is some walls like the rocks blend into the background a bit so its hard to tell that its a barrier, i thought it was an invisible wall at first haha. Fun gameplay though :D
I loved playing this game! I think the controls add a bit of extra challenge and it has a straightforward goal. GOOD :D
Nice game, very uncontrollable but its fun to flop around uncontrollably.
OH MY SILLY. Dude this was super silly! My favorite part was the map design! It felt like you really designed a well balanced map. I do wish there were volume controls! One of my favorite games in the jam so far!
Probably the game that was the most on point on the sillyness aspect in this jam! I was a bit lost at first because I thought that the cry made you move in the opposite direction, like some recoil. I think the camera could not follow the character so closely because it makes the game a bit blurry and dizzying. I like how the level design was done, with finding a person making you see another across a wall, so that you never feel aimless.
Overall, a fun game that fits this jam very well!
"aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
green says.
An insane game. The concept is great and I like the layout of the level so you are traversing it like a maze.
I definitely wanted to finish the game and I did but I had no intention of beating my time. That comes down to the camera movement and rough collision. Having the camera move more loosely so it wasn't so crazy would both make movement smoother and be easier on the eyes. The player moving around so crazy is an important facet of the game and I would not want to change that but the camera moving with it takes away from the crazy movement of the player while adding disorientation. The collisions are a bit odd possibly not helped by the inconsistent movement.
A very silly game that is very fitting for this game jam. With a few tweaks, I think it could keep the silliness while still feeling more smooth to play
Very creative and interesting gameplay! I only wish the camera wasnt so close, it would help to navigate better and it would feel less dizzy, still cool game!
ima be honest. let him stay hungry if he continues to scream at me like that
I liked it, it reminded me of the old days when there were lots of fun web games
Green eats humans like I eat tater tots! I loved sending the little dude flying all over the place to the soothing symphony of many goatscreams.







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