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MajorNimrod

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A member registered Jan 13, 2025 · View creator page →

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Hello! I led a team with some friends from the university of oregon! We did this on a whim on the weekend! Please give us a rating and I'll go ahead and rate yours!

Good job everyone!

SUPER FUN! WIsh there was a speed cap though :( my game crashed on triple speed!

SUPER POLISHED and really great level design! I think the difficulty curve was a little too high for the first big jump because the camera wasn't able to pace ahead enough for me to see the spikes every time. I think the jumping concept was great!

Coyote time? Good level design? You're my 1# pick so far!

Great game! I loved the small polish additions such as coyote time and interpolation! You're a pretty skilled level-designer :)

Thankkk you!!

OH MY SILLY. Dude this was super silly! My favorite part was the map design! It felt like you really designed a well balanced map. I do wish there were volume controls! One of my favorite games in the jam so far!

Yea!

Really creative game, but the tutorial difficulty is a little too hard! When designing the game, did you create the beginning, middle, or end first? Something I noticed was that the middle of the game was by far the easiest and I'm wondering if you planned it out before.

"MY HOUSE IS ON FIRE!!!!" RAHHHH

Are you using a 16:9 aspect ratio?

Haha! We did it in one take 

Thaaaankkk you!

Thank you!! The explosion was something I decided to add because there is AOE

Cool game guys! I like the camera bob that you guys added! I like the little enemies, they remind me of q-bert!

Great game! It was a little hard to play as the mouse. Checkout our game here! https://eleanorm.itch.io/attack-on-clown-town

Really great concept! Crazyyyy difficulty though!

I loved the style of the game and I like the gameplay loop of having to be careful how much I abused the keyboard!

Thank you!

(1 edit)

Hey everyone! 

I'm grateful to have participated in this game jam! I'm part of the team with Eleanorm, n5n6n7n8, WeJared, and Minhtchocco!

All of us are from the University of Oregon Game Development Club! After the last meeting in the winter term, n5n6n7n8 suggested we all hang-out... and over lunch, this idea was born and we joined the game jam. I hope you guys all like the game!

I'm currently working pretty hard myself (MajorNimrod) on trying to make it into industry, I founded the club with the intention of providing opportunity to others.

https://eleanorm.itch.io/attack-on-clown-town

So I'll extend that to you guys! throw me any suggestions you have for the game and I'll take a good look into them :)

(We spent a solid 20 hours over Saturday and Sunday working on the game with barely any solid breaks (albeit 2 hours on Saturday))

Cheers!

Sorry! We missed the deadline to get them in by 5 seconds LOL

HAHA! Want  to know something funny? We recorded the backstory in ONE TAKE in the last 30 minutes LOL.

Pretty polished! I like your use of momentum based physics on the player. I think the purpose of the obstacles confuse me a bit because they don't punish the player sometimes. The section with all the barrels and the two jump rings can just be skipped because the obstacles don't pose a threat other than a time reduction.

Please help.

Some of the tiles seem to not be included in the assets folder, but rather in social as a rotated texture.

I feel like I'm entering the deep.

THIS. IS. AMAZING!!! DUDEEEEEEEEEEEEEEEEEEEEEEEE

When importing into unity, for some reason, it includes the grey background. Were they removed?

2. How engaging was the core gameplay loop?

It was pretty good! I think that there needs to be more variation round to round or a timer that adds pressure and craziness as the game goes on.

7. How well did the game align with the jam’s theme?

I think the game fits the theme well as guns don’t exist in real pong.  Not much else to say.

10. Did the art and animation feel consistent with the tone of the game?

I think the art style was the most cohesive part of the game. I noticed that there were some assets made by more than one artist, and the combination of styles was almost unnoticeable.

13. Was there a moment where the audio especially enhanced gameplay?

The bullets sound added stimulation to the game which made it more intense.

15. Did you encounter any bugs or confusing moments? The hitboxes on the bullets was janky and sometime it went through the edges of the ball.

17.  What’s one thing that could improve the game?

I think tuning the movement speed of the bullets and player should be adjusted based on how long the game has been going on. Also make a visual for the bullet moving to help add visual pressure. Maybe some bullets move at different speeds. (Take a look at galaga for an example).