🎮 Game Design & Gameplay
1. Was the game easy to understand and pick up quickly?
The game is a get up and go game, The control schemes need some discovery to understand versus a tutorial showing/telling the controls
2. How engaging was the core gameplay loop?
with its fast past, "right into the game" style, its easy to get hooked and ready for another round. It needs longer rounds.
3. Did the game mechanics feel balanced and fair?
Due to the time frame the balance is solid but needs improvement and polish. The tuning and numbers of "Turn speed", Speed itself, ball speed, and time frames along with collision it all needs some polish, but no matter what it works!
4. Was there a clear goal or objective?
With the lay out of the game/scene/arena, itself explanatory. The score board is clear and readable, and the update of the score board is quick.
5. What part of the gameplay stood out the most to you?
Art style & Game Theme
đź§ Creativity & Originality
6. What made this game unique or different from others?
The blend of the Classic Pong, and the projectile collision and physics add this new way of play for the Game of Pong. So it is true Pong with a twist
7. How well did the game align with the jam’s theme?
Its theme was clear and well enough of a sport to not be legal
8. Were there any surprising or clever design choices?
The blend of mechanics and atheistic of the game was appealing.
🎨 Art & Aesthetics
9. How would you describe the visual style?
Gritty and ornate. Unique!
10. Did the art and animation feel consistent with the tone of the game?
Due to the consistency of having a single artist, the art is consistent.
11. What visual moments or effects stood out?
The swivel of the Gun is unique verses having it stagnet and stiff.
🔊 Audio & Sound
12. How did the music and sound effects impact the experience?
Chill audio, nothing that particularly stand out but fits gameplay and style
13. Was there a moment where the audio especially enhanced gameplay?
The gun effect/ SFX was effective and cohesive.
đź§ User Experience (UX) & Polish
14. Was the game intuitive to control and navigate?
The controls could use a little work to edit speed and add other drag variables, along with a few collision bugs on the pong ball.
15. Did you encounter any bugs or confusing moments?
The Ball collision versus the bullet collision has some bugs that mess with the movement of the ball and direction/velocity
16. How complete did the game feel overall?
The game had a solid game loop and was able to "Rinse and Repeat" with a solid reliability. The skill gap is there with the ability to improve and extend game time as you get better.
đź’¬ Feedback & Reflection
17. What’s one thing that could improve the game?
Fix small bugs, collision detection. Tweak speed and variables to improve movement/feel
18. What’s one thing you really liked, and think should stay as-is?
The engagement of a familiar game with new mechanics and systems.
19. Would you play this game again or recommend it?
I would play it again; it's a nice party game.
20. How did this game make you feel?
competitive and compelled.
Jeffrey Jakubenas
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