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2. How engaging was the core gameplay loop?

It was pretty good! I think that there needs to be more variation round to round or a timer that adds pressure and craziness as the game goes on.

7. How well did the game align with the jam’s theme?

I think the game fits the theme well as guns don’t exist in real pong.  Not much else to say.

10. Did the art and animation feel consistent with the tone of the game?

I think the art style was the most cohesive part of the game. I noticed that there were some assets made by more than one artist, and the combination of styles was almost unnoticeable.

13. Was there a moment where the audio especially enhanced gameplay?

The bullets sound added stimulation to the game which made it more intense.

15. Did you encounter any bugs or confusing moments? The hitboxes on the bullets was janky and sometime it went through the edges of the ball.

17.  What’s one thing that could improve the game?

I think tuning the movement speed of the bullets and player should be adjusted based on how long the game has been going on. Also make a visual for the bullet moving to help add visual pressure. Maybe some bullets move at different speeds. (Take a look at galaga for an example).