🎮 Game Design & Gameplay
1. Was the game easy to understand and pick up quickly?
Yes, it has simple controls and somewhat simple to understand mechanics. I could see it getting pretty complicated with getting flies and avoiding the bomb, too.
2. How engaging was the core gameplay loop?
Hard to tell because you aren't competing against anything. The physics looks fun and interesting, though.
4. Was there a clear goal or objective?
Yes, survive. Still not too sure why you need to get flies.
5. What part of the gameplay stood out the most to you?
The frog's movement is interesting and seems like it could be a whole game.
🧭 User Experience (UX) & Polish
14. Was the game intuitive to control and navigate?
It was an intersting and simple controls that could have tons of depth and skill to them.
16. How complete did the game feel overall?
It felt like the movement and many systems were complete, but a few things were missing that could have made it feel more complete.
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