🎮 Game Design & Gameplay
1. Was the game easy to understand and pick up quickly?
Yes
2. How engaging was the core gameplay loop?
It's fun to play around with the movement but beyond that you can't really win
3. Did the game mechanics feel balanced and fair?
It felt good, just wish a player 2 could have been implemented
4. Was there a clear goal or objective?
Not by itself since you can't beat a second player
5. What part of the gameplay stood out the most to you?
The fun movement
🧠 Creativity & Originality
6. What made this game unique or different from others?
The movement felt very fluid and flexible
7. How well did the game align with the jam’s theme?
It aligned very well with the theme
8. Were there any surprising or clever design choices?
How good the movement was
🎨 Art & Aesthetics
9. How would you describe the visual style?
Cartoony and "for kids"
10. Did the art and animation feel consistent with the tone of the game?
Yes
11. What visual moments or effects stood out?
The tongue animation worked well
🔊 Audio & Sound
12. How did the music and sound effects impact the experience?
The bounce sound effect got old because there is no variation in the effect, so if I'm spamming movement then you just hear the same sound over and over.
13. Was there a moment where the audio especially enhanced gameplay?
It worked
🧭 User Experience (UX) & Polish
14. Was the game intuitive to control and navigate?
Yes it felt awesome
15. Did you encounter any bugs or confusing moments?
I was confused what I was supposed to do
16. How complete did the game feel overall?
Not complete since there is not a clear win condition, but it felt very polished
💬 Feedback & Reflection
17. What’s one thing that could improve the game?
Add a player 2 so it functions as an actual game
18. What’s one thing you really liked and think should stay as-is?
The movement was awesome
19. Would you play this game again or recommend it?
If there was another player and you could win I would
20. How did this game make you feel?
Awesome when I'm shmooving around.