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🎮 Game Design & Gameplay

1.       Was the game easy to understand and pick up quickly?

 Yeah, very simple!

2.      How engaging was the core gameplay loop?

 It was very simple and strong in itself, however, the little variety can make multiple games stale.

3.      Did the game mechanics feel balanced and fair?

 Yes very balanced, as it is a player vs player game it is even on both sides.

4.      Was there a clear goal or objective?

 Yes, the score helps that out!

5.      What part of the gameplay stood out the most to you?

 Distinct, simple art style helped communicate the darker theme well!

🧠 Creativity & Originality

6.      What made this game unique or different from others?

 It had a grungy art style, which was unique for a “sport” game.

7.      How well did the game align with the jam’s theme?

 Very clear connection to it being a sport because of its “pong” like resemblance, spot on!

8.      Were there any surprising or clever design choices?

 The pong being a giant metal ball added an interesting/surprising turn given the situation.

🎨 Art & Aesthetics

9.      How would you describe the visual style?

 Grungy but also simple

10. Did the art and animation feel consistent with the tone of the game?

 Yeah

11. What visual moments or effects stood out?

None necessarily tbh

 

🔊 Audio & Sound

12. How did the music and sound effects impact the experience?

 The sound and audio in the game was the only clear things that felt wrong. The music did not match the rest of the style and felt out of place. Also, the gun sound effects could have been mixed differently to provide a variety of sounds rather than just the same.

13. Was there a moment where the audio especially enhanced gameplay?

 The gunshot is, primary sound you hear throughout the game.

🧭 User Experience (UX) & Polish

14. Was the game intuitive to control and navigate?

 Slightly, the use of side movement (left and right) not translating to the player’s actual movement, in which they move left and right.

15. Did you encounter any bugs or confusing moments?

 Refer to above.

16. How complete did the game feel overall?

 The core loop is fine but having an opening and ending moment would have felt alot more polished.

💬 Feedback & Reflection

17. What’s one thing that could improve the game?

 Music change, opening countdown, winner display

18. What’s one thing you really liked and think should stay as-is?

 The guns and giant metal ball

19. Would you play this game again or recommend it?

 Sure fun and simple

20. How did this game make you feel?

Fun!