🎮 Game Design & Gameplay
1. Was the game easy to understand and pick up quickly?
Yes
2. How engaging was the core gameplay loop?
Couch co-op seems to help a lot as you’re interacting with another live player
3. Did the game mechanics feel balanced and fair?
I would only say that there should be more points required to win, because the game felt short starting out.
4. Was there a clear goal or objective?
Yes, once I played one round it made sense how to gain points
5. What part of the gameplay stood out the most to you?
I liked how eating bullets gained you points, which created an interesting balance of shooting and moving
🧠 Creativity & Originality
6. What made this game unique or different from others?
7. How well did the game align with the jam’s theme?
Pretty well, it was very much a sport
8. Were there any surprising or clever design choices?
🎨 Art & Aesthetics
9. How would you describe the visual style?
As Jake pointed out, it's like a Coolmath Game. Very clean and easy to understand, and stylized
10. Did the art and animation feel consistent with the tone of the game?
Yes
11. What visual moments or effects stood out?
I really liked the logo at the beginning
🔊 Audio & Sound
12. How did the music and sound effects impact the experience?
I liked it, the guitar fit with the realistic textures and had a playful feel to it
13. Was there a moment where the audio especially enhanced gameplay?
🧭 User Experience (UX) & Polish
14. Was the game intuitive to control and navigate?
Yes, especially after playing a roudn
15. Did you encounter any bugs or confusing moments?
Not in my testing
16. How complete did the game feel overall?
Pretty complete
💬 Feedback & Reflection
17. What’s one thing that could improve the game?
The ball could go faster as the game goes on, or add other variables to shake up the gameplay loop
18. What’s one thing you really liked and think should stay as-is?
I like how the core of the point system worked, it was balanced
19. Would you play this game again or recommend it?
Yes, I can see myself playing it more to master parts of the game and get better at it
20. How did this game make you feel?
Like I was juggling a lot of stuff at once but in a good way