In Action Combat plugin manager, there's a paramater where you can turn on that will do nothing when player dies. Then, make a conditional branch HP(player) <= 0 and do whatever you want in here.
Viewing post in [ANSWERED] Roguelite
Yeah thanks I worked it out. I set parallel even added switch to enable common event if player dies. turned switch a on. pg2 nothing.
common event, parallel event with chosen switch activated, condition script HP(player) <= 0, recover all health, transfer to hospital map.
is there away to make events weak against certain elements I.e normal damage does nothing, but fire damage does 100% damage