Yeah thanks I worked it out. I set parallel even added switch to enable common event if player dies. turned switch a on. pg2 nothing.
common event, parallel event with chosen switch activated, condition script HP(player) <= 0, recover all health, transfer to hospital map.
is there away to make events weak against certain elements I.e normal damage does nothing, but fire damage does 100% damage
... how I set up my door! Note that the self switches are correct for each page first no switch, second A, Third B, then cancels B switch so door goes back to default.