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Yeah thanks I worked it out. I set parallel  even added switch to enable common event if player dies. turned switch a on. pg2 nothing.

common event, parallel event with chosen switch activated, condition script HP(player) <= 0, recover all health, transfer to hospital map.

is there away to make events weak against certain elements I.e normal damage does nothing, but fire damage does 100% damage

It's the same as turn based. You set up elemental rate in enemy database.