Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

sorry, written this wrong. how do I make an alternative game over screen. so when player HP=0, player transfers to a different map. With full HP.

In Action Combat plugin manager, there's a paramater where you can turn on that will do nothing when player dies. Then, make a conditional branch HP(player) <= 0 and do whatever you want in here.

Yeah thanks I worked it out. I set parallel  even added switch to enable common event if player dies. turned switch a on. pg2 nothing.

common event, parallel event with chosen switch activated, condition script HP(player) <= 0, recover all health, transfer to hospital map.

is there away to make events weak against certain elements I.e normal damage does nothing, but fire damage does 100% damage

It's the same as turn based. You set up elemental rate in enemy database.