sorry, written this wrong. how do I make an alternative game over screen. so when player HP=0, player transfers to a different map. With full HP.
Viewing post in [ANSWERED] Roguelite
Yeah thanks I worked it out. I set parallel even added switch to enable common event if player dies. turned switch a on. pg2 nothing.
common event, parallel event with chosen switch activated, condition script HP(player) <= 0, recover all health, transfer to hospital map.
is there away to make events weak against certain elements I.e normal damage does nothing, but fire damage does 100% damage