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A jam submission

FIST: Enter the MothlightView project page

A FIST MISSION
Submitted by blindink — 19 days, 7 hours before the deadline
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FIST: Enter the Mothlight's itch.io page

Results

CriteriaRankScore*Raw Score
ADAPTATION#44.4444.444
INTERPRETATION#63.8893.889
Overall#64.1674.167

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Had been in love with the cover ever since it had been uploaded, and the rest of the interior lives up to that too.

  • Twists the original prompt to become more of a jailbreak, something that feels like it would feel right at home as part of 'The Cabin in the Woods'.
  • Really like Wendy, both in her abilities and her ulterior motives! Lots of fun roleplaying to be had here, and her secret motivation makes her more than just an annoying escort mission. All of the other cryptids are great too, with fun abilities and enough room in their background for a referee to riff on them.
  • The layout on the Fractal Vast pages is great. Love the way that the different zones are set out, and it's clearly explained how to move between each one. Would maybe have liked a bigger random table so that new zones could be randomly generated, as a way of making the Vast feel more maze-like, but the evocative descriptions of each room do a lot of the heavy lifting!

Could easily see this being blown out into something more than double its current length, but this straightforward jailbreak has a surprising amount of depth in it already.

(3 edits)

Pretty simple, pretty sweet. Has some good flavor. Layout is clean, though I personally would like a little more to look at throughout the pages. Limited time-frame, though, so I understand focusing your efforts on the latter pages, in particular.

I do find it a bit hard to navigate the document. Not to a disastrous degree or anything, but I don't think this mission is long enough to necessarily need a glossary-style page to define its nouns. In my opinion, it might make more sense to position the descriptions for the Fractal Vast, Mothlight Core, and Red Light Protocol nearer to the places they come up in the actual mission for ease of access. That might have been a bit trickier to organize layout-wise, but it would have made more sense to my ADHD brain. Having all of the terms grouped together and described on one page makes it a bit tougher for me to stay focused while reading through. This might have been improved by just shoving the page at the end or something, though.

I love how evocative the Fractal Vast is. Each location is better than the last (though there does appear to be a typo in cell 3!) and you do a fantastic job of connecting characters with the cells they're found in. I think the Red Light Protocol being the only potential obstacle at the Mothlight Core is a bit underwhelming in terms of just reading it out of the document, but I think it would probably play well at an actual table. It's a good, stylish parting blow for sure. You could very easily elevate the mission by pairing something with a bit more of a thematic/narrative punch with it, though. As it stands, this is a super fun, brisk TTRPG mission, but it absolutely has the potential for some real juice to be squeezed out of it. Something that really makes it yours.

Getting back to what I was saying about the layout earlier, it's a bit underdone for my taste. Don't get me wrong, it looks nice, has no frills, and is more than good enough for the purposes of a jam like this, but I can definitely feel the difference in care between pages. The last few pages clearly got more love than the first few, and there isn't much color throughout the entire document. The first few pages are particularly monotonous visually, which doesn't make it the easiest for me to read. 

There's also a lot of unused space. That space would have been used well if it contained additional details about some of the locations, characters, phenomena, etc. Not that the mission is particularly lacking in that department, but a little extra might have added more character to the mission.

Overall, though, this is a great mission! You did a good job with this one. Congrats!

Submitted(+1)

A pretty straight-down-the-barrel mission with a dense fruitcake of weird stuff inside. Wendy's bad intel might be tough for a ref to casually pull off but it's a great narrative touch. Always a fan of a triggerable apocalypse mode like the Red Light Protocol, and the random room thing flavors the Fractal Vast thing nicely. As a Magic player, a snake with deathtouch is always a good look, and ACAB includes Dogman but not this one. Well done.

Submitted(+1)

so into this. combination of a very cool prompt that puts out a lot of mystery ("chart the fractal vast" as a direction kicks ass), and a mission design that puts some meat on the bones and has heart to it! as a player the idea of these innocent cryptids being compelled by cyclops into attacking each other is abhorrent and i would do anything in my power to stop it. 

Submitted(+1)

I like the vibes of this mission, the place itself is very evocative!

(+1)

A neat mini-dungeon tied with a cryptid love story. I like the Fractal Vast and its inhabitants. Many cool little creatures. :)