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gill066

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A member registered Sep 21, 2017 · View creator page →

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gah cool! Never having done any kind of layout or mission writing before, I had my copy of london calling open as my "what to do" 

thank you so much, feels super nice that the areas I really focused on clicked with people :)

haha damn was holding off on reading and reviewing this one and holy cow. top notch. 

extremely cool prompt by jorbb to start, and brilliant interpretation of the plain text. putting together what is entailed in an 'EMANATION OF THE REAL' came out so well.

neat work codifying the psychic manifestations. also holy shit beatroc! prep that emergency insertion, FIST.

stunning art and layout, and just enough mission. hope to run it soon.

okay loose thoughts - 

I really enjoy the mission reward system - specific bonuses tied to the survival of specific npcs. 

The roll tracking system is neat. Actually, I really like the interplay of the systems here:

  • buffing critters -> boosting player stats in exchange for risk of loss of control
  • npc rescues -> better rewards, complete the mission, in exchange for tougher biomatons
  • location prime directives -> expressions of the will of the island

Only thoughts - the final fight, it seems that the boss is weaker if the island has succeeded at accomplishing prime directives, and stronger if you've rescued npcs. On one hand, may seem counterintuitive if the island is attempting these directives in order to become stronger. On the other hand, it's a pretty elegant adaptive difficulty setup - and if the players are struggling midgame, a chance to kick ass in the boss fight feels good :)  

really really cool. great critter design. 

quick note wyn - text looks cut off at the bottom of page 3!

just casually dropping "A WISH CANNOT CHANGE THE NATURE OF A MAN" and "A WISH THAT RESULTS IN CALAMITY SHALL BE REFUSED" as some of my favorite clauses. 

This is cool. It's got your regretful millionaire who hungered too fervently for power. It's got your classic magic baddies in a trapped labyrinth. And I enjoy bigbosses who try to defuse fights with the promise of a wish only to reveal consequences that can play out as campaign arcs in the future!! Very cool interpretation of the prompt - and love the adaptation that the millionaire has seen the error of his ways

so into this. combination of a very cool prompt that puts out a lot of mystery ("chart the fractal vast" as a direction kicks ass), and a mission design that puts some meat on the bones and has heart to it! as a player the idea of these innocent cryptids being compelled by cyclops into attacking each other is abhorrent and i would do anything in my power to stop it. 

GORGEOUS layout. in awe of how you stitched such a simple conceit into the very cool prompt. NPC design is great, fun wave fight in act II.

Love the system design that keeps the other party moving along as players progress. Living world and all that. Very nice work!

some really cool ideas in here - especially neat final boss concept. Love fighting evil armor (woof, 30hp 2 armor seems ROUGH!) Worry a bit about the maintaining momentum for 6 rounds of tournament combat before confronting the cult, but really like the tables to shuffle up combatant fighting styles and aesthetics. 

Might pare down the tournament stage for my table, or leave the door open for earlier investigation of the cult itself. Cool loop!

really cool encounter here! Really like anahid as a  boss. Wouldn’t want to face her. 
Actually kinda hits the sadness behind some of those witcher iii sidequests. 
Also thanks for teaching me the word “abseiling” 

Only bold I see is “rule with an iron fist 

is that whole paragraph the submitted prompt?

Thanks!

quick q for ranking interpretation & adaptation: is the text of the original hevybot prompt embedded in the mission somewhere (and I missed it), or could you post it here?

really cool ideas & format here!

just extremely strong. Great to see the return of Gaia-sucking colonel kraken, very pleased. Fishmans are a great foe, love the petropirates. All around very good and beautiful layout. 

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hahahahaha hell yeah this is cool

edit post jam: 

hell yeah. Really into the concept of undead bank robbers who can’t help themselves. Unfinished business and all that. Really nice to hit that note of conflicting objectives and rival team of weirdos. 

Nice anomalous artifact. But for me the real standout is the prose - really neat turns of phrase, simple language that conveys motivation in a very cool way.