Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

okay loose thoughts - 

I really enjoy the mission reward system - specific bonuses tied to the survival of specific npcs. 

The roll tracking system is neat. Actually, I really like the interplay of the systems here:

  • buffing critters -> boosting player stats in exchange for risk of loss of control
  • npc rescues -> better rewards, complete the mission, in exchange for tougher biomatons
  • location prime directives -> expressions of the will of the island

Only thoughts - the final fight, it seems that the boss is weaker if the island has succeeded at accomplishing prime directives, and stronger if you've rescued npcs. On one hand, may seem counterintuitive if the island is attempting these directives in order to become stronger. On the other hand, it's a pretty elegant adaptive difficulty setup - and if the players are struggling midgame, a chance to kick ass in the boss fight feels good :)  

really really cool. great critter design. 

quick note wyn - text looks cut off at the bottom of page 3!

(+1)

Thank you! fixed page 3 now :)