I reached lv 6 XD
maybe need polish to make this more harder on each level
and maybe add more risk if player choose wrong.
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #41 | 2.165 | 2.500 |
| Audio | #43 | 1.083 | 1.250 |
| Mood | #47 | 1.732 | 2.000 |
| Graphics | #48 | 1.516 | 1.750 |
| Overall | #48 | 1.624 | 1.875 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
NSFW / mature / sensitive content
No NSFW / mature / sensitive content is present in this game.
I reached lv 6 XD
maybe need polish to make this more harder on each level
and maybe add more risk if player choose wrong.
The ideia is pretty good, but I'd like to see assets and some sfx for this game. Also, as someone already said, a reminder to see who counters who would be interesting.
It's a really original concept, but the gameplay gets repetitive pretty fast. I'm guessing it's an endless game, right? I kept playing for a good while and there seemed to be no end.
This is neat! The instructions are clear and I was able to get through a few levels. I didn’t notice any bugs or anything. Nice work! Cool idea to combine the color matching “rock paper scissors” with the movement, I’m wondering how you could expand on this idea.
The logic is interesting, but it could really use a reminder of how to combine elements together on the main game screen. The explanations on 'i' should also contain example of colors of the elements themselves?
Gameplay is fine but it's rather slow, and enemys can spawn on one side of the screen then on the other side, meaning you'll have to take some hits no matter what in the later rounds.
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