Thanks for taking the time to give such detailed feedback. I really should have used some pitch randomization for certain SFX, I’ll keep that in mind for future projects.
About the bar at the bottom, it represents a dice roll that determines the outcome of your actions. For example, the dog could bite you (critical failure), bark to alert the guards (failure), heal you a bit (success), or heal you a lot (critical success). Thinking about it now, I probably should have added a number to show the roll result (1 to 20).