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(+1)

This plays so smoothly, the animations are absolutely amazing! Kicking down doors feels so satisfying, and I love that you can hurt guards with it and set everyone on alert. The graphics overall are wonderful and I think the level was engaging and well-designed. The controls felt good, aiming and shooting like that is a cool mechanic and I enjoyed how it felt to do that step by step, it gave shooting a bit more consideration and gravitas.

The randomization of what happens is great, there's a lot happening that keeps me engaged.

Some small bits of feedback:

- The sound effects got a little repetitive at times, I don't think there was any pitch randomization on them. Just a bit of that I think would have varied it enough so it didn't feel like I was hearing the same sound very frequently. (Jumping and alerting guard sounds come to mind)

- I didn't fully understand from playing what the bar at the bottom does (though it looks and feels great!) I assume it was some sort of goodness or stealth meter,but I'm not sure. I couldn't make sense of how the actions I performed correlated with it.

-Petting animals (and getting rabies at the end) is a funny addition, but to me personally it felt a little at odds with an otherwise successfully tense and rogueish atmosphere. 

- At the end of the level when I obtain the item, my first instincts is to just jump off the roof to get away - and I didn't die for that, so it felt like a very valid escape strategy, but this didn't let me win the game. I think putting up a wall on the roof might make sure no one walks off it, and that they do what you want them to do


Really enjoyed this, amazing work!

Thanks for taking the time to give such detailed feedback. I really should have used some pitch randomization for certain SFX, I’ll keep that in mind for future projects.

About the bar at the bottom, it represents a dice roll that determines the outcome of your actions. For example, the dog could bite you (critical failure), bark to alert the guards (failure), heal you a bit (success), or heal you a lot (critical success). Thinking about it now, I probably should have added a number to show the roll result (1 to 20).

(+1)

Oh I see! That makes sense - the bar really looks great, if its meaning is communicated more clearly I think it's really solid UI and it already makes the rolls very fun.