This plays so smoothly, the animations are absolutely amazing! Kicking down doors feels so satisfying, and I love that you can hurt guards with it and set everyone on alert. The graphics overall are wonderful and I think the level was engaging and well-designed. The controls felt good, aiming and shooting like that is a cool mechanic and I enjoyed how it felt to do that step by step, it gave shooting a bit more consideration and gravitas.
The randomization of what happens is great, there's a lot happening that keeps me engaged.
Some small bits of feedback:
- The sound effects got a little repetitive at times, I don't think there was any pitch randomization on them. Just a bit of that I think would have varied it enough so it didn't feel like I was hearing the same sound very frequently. (Jumping and alerting guard sounds come to mind)
- I didn't fully understand from playing what the bar at the bottom does (though it looks and feels great!) I assume it was some sort of goodness or stealth meter,but I'm not sure. I couldn't make sense of how the actions I performed correlated with it.
-Petting animals (and getting rabies at the end) is a funny addition, but to me personally it felt a little at odds with an otherwise successfully tense and rogueish atmosphere.
- At the end of the level when I obtain the item, my first instincts is to just jump off the roof to get away - and I didn't die for that, so it felt like a very valid escape strategy, but this didn't let me win the game. I think putting up a wall on the roof might make sure no one walks off it, and that they do what you want them to do
Really enjoyed this, amazing work!