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(+2)

awesome dithering effects!!!! definitely would be elevated a TON with an ambient background music + some sound design! It's so juicy but really needs the sound to sell it -- and gameplay wise the audio would have helped a lot with enemy readability. If you aren't paying close attention you can miss them attacking you without a sound cue to help.

I ended up playing very stealthily to beat it, which felt a bit cheesy, but it was really difficult to face  the enemies in a direct firefight. But using the walls to bounce the shock bombs was really fun! I had a blast playing, thank you

Thanks for playing, the recording of your session is really invaluable!! we got ton of feedback from watching the video. We wanted to add sound and sfx so much but ran out of time. The turret's design can definitely use some improvements, i have been thinking a longer de-aggro range and a windup before they start shooting would be nice additions and maybe also making them visible from further away. Them being almost unfair to fight head on is intentional and the bombs bounce to give you ways to counter attack, and the shock bolts also do continuous damage to things they hit even if you miss your aim with the bounce. Happy to see that you enjoyed it!