wow, quite a lot of systems to explore for a 7drl! impressive job! the big standout to me was the top-notch ui/aesthetics in general. mouse controls looked and felt amazing, which is a lot to say for these types of games (although i noticed i could not push the boulder with the mouse). i did really enjoy the dynamic puzzles too, even though they were quite simple it just really opens up in my mind a realm of possibilities of adventure mechanics which could be incorporated more in traditional RLs. i have not yet beat it, but hope to come back to this and complete it.
Play game
Darkwild Dungeons's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #11 | 4.333 | 4.333 |
| Polish | #71 | 3.333 | 3.333 |
| Innovation | #80 | 3.000 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Successful or Incomplete?
Success
Did development of the game take place during the 7DRL Challenge week?
Yes
Is your game a roguelike?
Yes
Turn-based
Yes
Meta-Progression
Yes
Roguelike Elements
The overworld and dungeons are procedurally generated, and the inventories available for purchase at the start and from merchants is random also. It's deterministic based on the seed, and there's a reward for having a good run that you can spend to get a better start on your next run.
Screenshots
Yes




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