
Just like last year, your entry has juicy combat that makes smacking things to death really satisfying. The flavor text and theming for the dungeons is fun and classically themed. There’s definitely a few bugs- I was able to sell items without them leaving inventory, and “equip” items for a permanent stat boost glitch.
Some stuff that stood out to me: overworld, the click to navigate, shaders/glowy effects on stuff, the damage types + enemy resistances + quick switch inventory - all felt polished, balanced, and interesting.
Some wishes: keyboard controls to use the menus, right-click to tooltip, move the levelup menu so I don’t accidentally click a random upgrade while in a crowded room.
Quite an excellent week’s work