Thanks for this!! I really enjoyed playing.
I think most of the thoughts below are thoughts for you as you update your game, and nothing bad with what you have right now already in play. I really like the design!
Some thoughts for you
- I think the balance is probably okay, but the pet mechanic is cumbersome to play with.
- seemed like the creatures were feast or famine.
- with maybe 2 hits to live despite the 3 hearts, it felt like I was only able to progress with the pet out and it was more in the way than not.
- felt like there should be more immediate content where the player was and less roaming around
slot-0
Creator of
Recent community posts
so only minor things.
- I was confused at first by the equipment - what it really conferred until I hit the button. maybe more info on the button would be helpful so I knew what it really gave me (e.g. weapon/shield).
- I was a little sad I couldn't pick things up and hold onto them. but it was a good design choice.
- On that note, it might be nice to auto upgrade pickup. if it's an upgrade, you get it. I'm not sure that's worth the extra code, or if you have a clear upgrade, but it could be nice.
Thank you for playing!
This is a really fair critique.
I did struggled a bit with explaining. The idea I really wanted to explore was: what happens when players can manipulate the biomes?
I was able to hook in both sound and music, but never really allotted time for that. The sounds that do exist are quite basic! I do plan to add more there.
