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A member registered Oct 28, 2025

Creator of

Recent community posts

Thanks for this!!  I really enjoyed playing.

I think most of the thoughts below are thoughts for you as you update your game, and nothing bad with what you have right now already in play.  I really like the design!

Some thoughts for you
- I think the balance is probably okay, but the pet mechanic is cumbersome to play with.
- seemed like the creatures were feast or famine.  
- with maybe 2 hits to live despite the 3 hearts, it felt like I was only able to progress with the pet out and it was more in the way than not.
- felt like there should be more immediate content where the player was and less roaming around

so only minor things.

- I was confused at first by the equipment - what it really conferred until I hit the button.  maybe more info on the button would be helpful so I knew what it really gave me (e.g. weapon/shield).
- I was a little sad I couldn't pick things up and hold onto them.  but it was a good design choice.
- On that note, it might be nice to auto upgrade pickup.  if it's an upgrade, you get it.  I'm not sure that's worth the extra code, or if you have a clear upgrade, but it could be nice.

So fun!  I enjoyed digging into this one too.  I know you spent a little bit of time on the rendering, but great start!  Happy to see where it all goes.

I'm kind of a sucker for light in games, so this hit my cozy cool spot.  Thank you so much!

Loved the artwork!  What pack did you use?

I loved this concept.  Really unique.  What a fun time.  Thank you.

Great idea!!  Love this.

I think I was confused at first with the "it takes time and press ." but I got the hang of it.  It seemed also that it was difficult to gauge whether or not I should consume something and how much it would benefit me.

(2 edits)

Based on feedback so far, two suggestions.  1) make sure observe (should be `.` or `x`) is leveled and 2) use tab.  Realistically, though, I probably need more effort on some visuals

Thank you so much for playing!!

I've been sitting here wondering what to do.  I love this feedback but I have no answer yet.  

Thank you so much for playing!

I think I am going to have to consider how to make what's available more accessible to players in a future iteration (I suppose that's a month from now)

Thank you for playing! 

This is a really fair critique. 

I did struggled a bit with explaining.  The idea I really wanted to explore was: what happens when players can manipulate the biomes?

I was able to hook in both sound and music, but never really allotted time for that.  The sounds that do exist are quite basic!  I do plan to add more there.