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Enjoyed this game.  The mysterious abilities were neat.  Once I started to understand how the game was setup, I really liked the interaction with the various abilities.

A thought, though, it would be nice to understand what upgrade means in the context of the ability.  and swapping an initial damage ability for something else was actually a great strategy consideration, but - it became difficult to actually play with more creatures requiring more damage and the abilities not necessarily offsetting.  So it seemed like the best course was almost always feeling like - how do I get upgrades on my initial damage dealing abilities.

Really excited to see where this goes!

(+1)

thanks for the feedback!

I did toy with the idea of giving the player more information about upgrades etc, but I didn't want to lose the sense of discovery. 

definitely could do with a balance pass, which I'll hopefully get time for this week.