Good concept , vampire survivors like (but no exp)
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Mass Chaos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun Factor | #68 | 2.800 | 2.800 |
| Effort | #73 | 3.200 | 3.200 |
| Idea Execution | #83 | 2.900 | 2.900 |
| Innovation | #105 | 2.200 | 2.200 |
| Creativity | #112 | 2.500 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Good job. But i think it's very difficult to move and attack.
While I like the concept you're going for, the game just turns into a constant clicking with no strategy to it, which can be a bit painful on the wrist. The art is cute, and the UI does what it needs to do, I just feel like there should be a better difficulty curve, alongside some sort of leveling up system where leveling actually upgrades stuff about your character.
interesting concept! I like the idea of an actual arena, maybe in a colosseum-style, roman-empire kind of way. you could have a crowd cheering for you as sound, gladiators and different stage designs... just some ideas! :)
Good game! It would be even better with some kind of upgrade system, artifacts, or new weapons. You could also add auto-attack or allow attacking by holding the button.
I enjoyed the animations and effects on impact. The difficulty curve starts pretty early in the game and I found myself just clicking constantly, not strategically. it's a good concept for a one week game jam!
The game feels good to play, and the sword swing animations and enemy death effects give the action a satisfying sense of impact. It comes across as a kind of Vampire Survivors with manual control.
If I were the developer, I would think about how to deepen the combat mechanics, make the enemies more interesting, and define more clearly what the game is supposed to become on a larger level.
There is also the same issue I have seen more than once in this jam: the difficulty curve is too abrupt. Almost from the very first seconds, the number of enemies already becomes overwhelming.
Growth is a double-edged sword.
In this chaotic Melee Arena Survival game, you start as a tiny warrior in a cramped arena. Every enemy you strike down feeds your power, making you stronger, reaching further... and growing physically massive.
But there's a catch: the bigger you get, the slower you move and the easier you are to hit. Can you balance your newfound might, or will you become Too Big to Fail?
⚔️ Features
- The Growth Curse: Every level-up increases your sword's reach but makes you a massive target.
- 4 Enemy Types: Slime, Ghost, Zombie and Skeleton
- Retro Arcade Feel: Crisp 16*16 pixel art and a high-stakes endless survival loop.
🕹️ Controls
- WASD / Arrow Keys: Move
- Left Click : Attack (Sword)
Used Assets
Art https://omar-ibrahem.itch.io/whispering-forest-platformer-pack
Sounds https://pixabay.com/





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