The game feels good to play, and the sword swing animations and enemy death effects give the action a satisfying sense of impact. It comes across as a kind of Vampire Survivors with manual control.
If I were the developer, I would think about how to deepen the combat mechanics, make the enemies more interesting, and define more clearly what the game is supposed to become on a larger level.
There is also the same issue I have seen more than once in this jam: the difficulty curve is too abrupt. Almost from the very first seconds, the number of enemies already becomes overwhelming.