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katypso

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A member registered 57 days ago · View creator page →

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'tamagotched' is a great word :D

the last one somehow reminds me of warioland for the gameboy :)

he looks like he constantly makes a mess but doesn't understand why

love the shading on the second!

got it, thanks!

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hello everyone - I'm still new to godot and coding in general, so I was wondering if it's allowed to use AI as a code-checking tool? sometimes there's no tutorials available for specific functions and it helps a great deal to understand what was done wrong. please let me know :)

first off - "music from youtube" is not giving proper credit, you should name the creator and provide a source. the game is a neat little tower defenese, I liked the arcade theme, but it gets very hard very quickly. consider rebalancing the early difficulty!

interesting concept - wish we had gotten more time per stage, it's quite confusing at first. did you make the manager sprite and background music yourself?

love the theme and anxietchi is my spirit animal fr

one of my favorites so far!

satisfying little game! I played until the 64 coin, then progress felt a bit steep with the only two gold fields available. if you keep developing this idea, my suggestion would be to implement a trade-in system: trade 1000 copper for 10 gold or something like that. but good job so far for a jam!

glad to hear you liked it :) thanks for playing!

a very unique concept - I liked it! could be improved by putting labels on the tools on the right. I could even see a longer versions with more events, different coins, and some fitting sfx for the tools. well done!

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username: katypso

                                  

if only one of them can make it into the final product, I'd like for it to be the last one :)

awww chubby baby!

short but interesting - I like the color palette you chose for this. a heads-up, your music tracks don't loop. I'm curious what you meant when you credited "youtube" for your sfx?

simple little clicker game, but they are always fun, aren't they? I liked the choice of music and the little animation, would be a cool addition if you were able to do something with it. also some sort of ending / goal would be satisfying, like reaching 10k coins or something. good job :)

seems interesting, unfortunately my game froze when I tried to end my first turn and stayed on 0%. it's also not quite clear what to do at the beginning - consider implementing a tutorial if you keep developing this! :)

the concept is fun, the execution still quite buggy! I played until the timer ran out simply by shouting at everyone lol, because I could not figure out how to pick things up and/or deliver them. I'm curious what this could become with some more development time!

this looks like an interesting concept, but I'm a bit lost at what to do when the game starts. a tutorial of some sort would be helpful. I like the sleek look of the UI!

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the graphics and sound are great - since you didn't credit anyone, I assume you made them all by yourself? the gameplay was a bit much all at once, putting a tutorial round at the beginning would probably be helpful. but still, great job :)

thanks mate!

thank you! yeah I would have liked to make several more search levels, but this had to do for a jam :)

phew this was stressful, but fun :D the dialogue lines of the co-worker were amazingly annoying haha, nice job!

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I played for about ten minutes and still wasn't done with all the features, that's impressive for a jam game! it was nicely paced and genuinely fun to play, so great job :)

cozy is exactly what I was going for! thank you, maybe I'll revisit this story in future projects :)

I wasn't sure how difficult to make the search part, so I'm glad to hear not all of them are found right away :D thank you for checking it out :)

it was so much fun coming up with dialogue lines, I might have to make a visual novel next lol. thanks for playing!

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yay, thank you for playing! :)

I liked this more than I care to admit :D yes it's silly and quite unfinished, but also charming. would love to see where you were originally going with this!

unfortunately, the interfaces and texts were very tiny for me (linux, chrome) so I couldn't really figure out what to do :( it looks promising though!

love the art style and color palette of the game! I only gave it a quick go but the gameplay seems pretty complex, that's impressive. overall very coherent and appealing, great job :)

the art on this is the star of the show to me, but the gameplay mechanics were actually fun too! would definitely play a longer version of this, good job :)

I've always been into tower defense games, this is a simple one but all the core mechanics work, so good job :) first thing I would add is some sort of "game over" screen, I didn't realize I had lost for a second :D

this seems quite the early prototype, so there isn't much for me to say here. some things I've noticed though: the music track does not loop, and once you get to the bank, the walls are low enough to jump over and fall into eternity. I did like the idea of different gates doubling or halving your coins!

interesting concept! the gameplay is simple, but still fun. collecting booster items would be a nice next development step to take. good job :)

hehe thank you! I had lots of fun drawing all the little knick knacks :D

haha thank you for your kind words! :)

thanks for your feedback! yeah there's definitely a lot of polishing that could be done for a longer version, maybe someday :)

honestly surprised to see how little this has been rated yet! I really, really liked the concept and would play a full version of this immediately. you didn't give any credits, did you make all of these assets and the music yourself? I especially liked how there's a little story on the page and on the ending screen. great job!