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katypso

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A member registered Feb 08, 2026 · View creator page →

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love this kind of feedback, thanks! definitely a typo that I'll fix :)

I feel you - I was putting off sound implementation too, but it's really not bad. sugarcube has its own sound handling (very easy) and even harlowe can run sound if you install a lil something (called HAL)! don't worry it's not complicated :)

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huh, interesting! no, actually the music stopped while in the middle of playing. who knows, maybe a one-off glitch :)

thank you :)

haha that was my favorite part to make too!

aw thanks! I wanted to keep it simple but still be kinda charming :)

thanks! discovering new possibilities in twine is the best :D 

what a supercool idea to make a fanzine about a game's mechanics - especially since it's fallout :D nice work!

hehe thanks! I'm really tempted to make more levels eventually :D

interesting and gloomy. wondering what's been waiting at the top? nicely made :)

short and sweet. a background track of static noise crackling would be a nice fit for this! nice job :)

as bleak as the times we live in - well-made!

I had trouble getting very far (up to where the first hidden word was revealed) but I love this concept. would love to see this being made into a full-sized game, seriously!

very charming - I'm a sucker for anything with potions :D just a heads-up: your background music track doesn't loop!

loving the art style and the way you can circle through choices - had no idea that can be done in twine! great entry :)

I've been obsessed with this soundtrack and finally got to use a song in my latest game, thank you so much for making these :)

thank you for your work! I used your sounds in my latest game :)

hard but fun! made it to 200 :) great soundtrack too

lots of fun, added to steam wishlist! one idea for the full version: maybe the color scheme can be changeable, like a simple filter tinting everything in a different hue :)

this was super fun, got all the achievements too :) I'm especially impressed at how many items you came up with, my favorite were the bomb hat and the baguette :3

thanks for updating us! I'm so curious to see the final product, in due time :)

I made game concept art for this jam too, but yours is clearly more sophisticated :D great inspo!

I love these promo pics you make!

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this is super helpful, thank you for uploading these! will let you know once I finish my current project that uses them :)

what a unique concept, excellent use of free will :)

it's amazing how many details you managed to pack into this small format :)

all the random bones the pup professor has buried himself, I suppose :D

I'm in awe at everyone's submissions, especially all the great shading techniques!

this is my attempt: some 'screenshots' of a mock-up game called fauxsil hunt! it's about digging up stuff from a treasure map and figuring out if it's archeologically relevant or not. your mentor is a dog, who seems suspiciously invested in you finding more bones for him to 'inspect'...

                    

'tamagotched' is a great word :D

the last one somehow reminds me of warioland for the gameboy :)

he looks like he constantly makes a mess but doesn't understand why

love the shading on the second!

got it, thanks!

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hello everyone - I'm still new to godot and coding in general, so I was wondering if it's allowed to use AI as a code-checking tool? sometimes there's no tutorials available for specific functions and it helps a great deal to understand what was done wrong. please let me know :)

first off - "music from youtube" is not giving proper credit, you should name the creator and provide a source. the game is a neat little tower defenese, I liked the arcade theme, but it gets very hard very quickly. consider rebalancing the early difficulty!

interesting concept - wish we had gotten more time per stage, it's quite confusing at first. did you make the manager sprite and background music yourself?

love the theme and anxietchi is my spirit animal fr

one of my favorites so far!

satisfying little game! I played until the 64 coin, then progress felt a bit steep with the only two gold fields available. if you keep developing this idea, my suggestion would be to implement a trade-in system: trade 1000 copper for 10 gold or something like that. but good job so far for a jam!