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Bassonex

28
Posts
1
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1
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A member registered Oct 03, 2017 · View creator page →

Creator of

Recent community posts

got 2 keys, died in lava😂 Cool game, great job!

Cool idea, I suggest to add some power ups and different enemies :) Maybe expandable map over time.


Sounds are great😂 good job👏🏻

Haha, I had no time to draw a character, all did with sprites and GradientTexture2D. Legs are simple lines with procedural/step animation. But yea looks like ostrich, I had idea to put head in the ground to ignore enemies, but no time to implement this and sounds too silly😂 Thanks for your feedback! Ill update some things after jam also :)

Thank you for the feedback! Actually I never played dead space. I just thought that is the only right choice to show player cooldown.

I will expand the game after the jam, I have a lot of ideas to implement there. New mechanics and visual part, I just can't ignore this raw prototype now😄

im stressed now, I dont know how to keep calm now after such work. Those children's are too distracted by their phones... jkjk.

Great idea, I like that intense of multitasking.

Controls are top, this nice feeling when you feel that you control the movement as you need, well done there!

But sad story ;c

Hahahah I laughed when I thought that bear was a dog. Good idea, flow controls, the draw stile is pretty. Well done!

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Cool idea, great job! Played with my friend. That was fun until he won like that hahah.


Laser gun perk is too op, shot thought walls is like a wall hack for any enemy. But I liked idea with abilities. Good job!

Love that rhythm increasing in next levels, more moving object. This game has potential.

The tension while searching in the dark is growing, love it!

Im impressed by animations they are soooo goood! Great job. 

This game is very original, I love to see that I need to use my logic and reaction time to complete objects. Great job!

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I can't event get score more than 300, probably my reaction haha

you can pet the cat, 10/10

Saved 5 friends, yay! At least in this game I have some friends.

Thank you for your kind works and feedback!You wont believe what I had in mind when I started to make this project. Puzzles, objects, enemies and more lightning shader stuff. But I joined too lately. I think to continue this project after jam, stay tuned ;)

Leg movement is clumsy but fun. After jam I will fix some procedural/step animations :)

Haha thats very kind of you, thank you! 

Thank you!

Thank you for feedback! I hope you enjoyed :)

Haha, the neck mechanics are silly, but it's adding some minor difficulties for a player. "Watch your step, don't break your neck" .

Thank you for nice words about the idea, im thinking about to continue to work on it after jam. Stay tuned ;)

Yea, thank you for playing it one more time after update. It was fun to make, I think I will continue to update it more after the jam. Thank you for inspiration!

No more updates from my side, maybe only after jam. Thank you for feedback!

If you can, please try again. Added hint.

Hey WiredPixels, sad to hear that you we’re stuck, my level design experience sucks. But in that room with windows you can jump to the right side. Probably parkour is bad implemented also. Anyway you have not lost anything by closing the game, because level will ends after 15 seconds when you enter to the right side. Unfortunately I have no time to implement all the features what I wished for this game, joined lately to the jam. Not sure that I will finish anything here, game is raw, too raw. Thank you for your time playing this prototype.