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Was very fun!

Won on my second try, where i didn’t immediately put the minions on the sacrifice thing lmao

I struggle seeing the elements of the original in this one, if I’m being honest… Progression path was very clear, the only thing i could have wished for was how many waves were left and what the next wave(s) are.

Audio was pleasant and appropriate. I think a bit more sound dedicated to the enemies and the hero would have been nice, so it gives more of an impression of a battle happening than it currently did. But good job on it despite this nitpick!

The UI appearing on top of the thing i’m hovering was quite annoying, and the text also taking a second to appear also did bother me a tad (I guess that’s medicine for my own game in round 1 LOL). Furthermore i did figure out the money thing, but that was very counterintuitive, I would have expected a normal kind of stat as money, and leveling the money thing would just give one more coin or something.

ALl in all i did enjoy this entry quite i bit though, an incremental game just never misses, and having to engine build while allocating resources to defense is just a true and tried good gameplay loop that doesn’t fail.

Thanks so much for the in depth feedback. You bring up a lot of good points. I've had a few people recommend a "hover to show tooltip" which I wish I would have thought of. More battle sounds for enemies is also good feedback. I was worried that with the constant clicking and other sounds it would be too much, but I do agree that making the battle feel more prominent is a good idea.

I am a bit confused about your comment on the money though. As far as I know it works as you describe? Every time it's leveled you get 1 money. Is your recommendation that every time it's clicked it increases?

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Well, the level itself is the currency. Which is not obvious at all. I was constantly looking for an indicator of where my money was xD Figured it was just a hidden variable since it wasn’t that important or the game was unfinished or something.

Figured it out though but yeah, I think that is not intuitive.

My suggestion would be a money counter, and that the money “skill” can’t decrease. Also adding a symbol to indicate which cost money would have been useful, but I wouldn’t detract points for that in a jam

Ah. I see what you mean now, and I can see how that would be frustrating. Thanks again for the feedback!