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(1 edit) (+1)

Well, the level itself is the currency. Which is not obvious at all. I was constantly looking for an indicator of where my money was xD Figured it was just a hidden variable since it wasn’t that important or the game was unfinished or something.

Figured it out though but yeah, I think that is not intuitive.

My suggestion would be a money counter, and that the money “skill” can’t decrease. Also adding a symbol to indicate which cost money would have been useful, but I wouldn’t detract points for that in a jam

Ah. I see what you mean now, and I can see how that would be frustrating. Thanks again for the feedback!