Thank you very much guys for giving me inspiring opinion, and yes this game is lack of everything and i will try to fix all the flaws. I really appreciate it!
Play game
UNITION's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sensory | #65 | 2.001 | 2.077 |
| Enjoyment | #68 | 1.853 | 1.923 |
| Creativity | #73 | 2.001 | 2.077 |
| Gameplay Polish | #73 | 1.334 | 1.385 |
| Overall | #74 | 1.668 | 1.731 |
| Genre Interpretation | #76 | 1.334 | 1.385 |
| Relevance to the chosen theme(s) | #77 | 1.482 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit either (or both) genres?
Metroidvania
Chosen theme(s) and relevant explanations
Unity
Team/Developer
Laks
Comments
I loved that this game had a lot of variety for example a completely weaponless mode, a boss fight and also fighting the smaller enemies! The music also was a huge bopper so a lot of plus points for that <3
I can see the game being further developed in the future and am looking forward to it like more levels, polished visuals and also more mechanics! My only critique here would be that I cant quit see or comprehend the "unity" aspect of the game :o
I am also gladly looking forward to an explanation :3
thanks for your opinion! glad you enjoyed it, sure there is a lot more thing to add and also levels, sorry for the unity aspect but i get distracted so easily so the game i just made it in 4 days. my original plan is the character at least 4 of it go through various of level with their own lore and at last they will unite and tell each other story's
It's cute
Love the rage game vibes this have, reminds me a little of The World's Hardest Game, I think that might be a direction you could consider to go, just need to practice some more level design.
I'm afraid the web build is broken tho, all of the little blue squares on level 2 were maniacly jittering for me, wich made their patterns kinda weird, and most of them seemed to be out of bounds actually. (This might be intentional tho, I can't be sure lol, but if so I would wonder why there are so many enemies with actual patterns outside of the stage, so I'm assuming it's a bug)
I think it's funny that Clara goes from a trapezoid to a full square just by grabbing a gun, way to go Clara, gotta get the proper wardrobe for a new weapon
As someone else pointed it out as well, would be great to have an indication on the first level that you're supposed to use the right mouse click for the big triangles.
Also this is not really a metroidvania, it's just a level by level game, wich is fine by itself, but doesn't really fit the jam's genre x)
(I'm sure Clara is very magical tho)
I can see where you are going with this. Interesting!
Took me a while to figure out that I needed to use the secondary attack to collect points on the first stage.
Also, if you want to have this be more in line with the themes of this jam, you should consider adding more magical girl aesthetics to the game
Nice work!
A fun concept!
I see there is potential here with the mechanics you have set up. Though with the current state, I think it may be interesting to look at it as more of a 'bullet hell' style game over a metroidvania. Or maybe a mix of the two?
I would love to see how you take this game, great job!
It took me quite some time to realise what I was supposed to collect in the first stage because they looked too similar to the enemies, and I struggled to see most of the platforms due to them being dark on a dark background.


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