The game quality is top notch. Great pixel art, animations, sound design, responsiveness and page graphics. You can really see the 280 hour put in to the project.
The first time I was alone in the lobby, so I didnât even know it was a multiplayer versus game and I just collected the goops and shot them into the crystal trying to figure out if there is more to the game. But then I changed the server and connected with two other players.
The gameplay is quite simple- shoot the big crystal for points or shoot other players while trying not to get shot yourself. I found that the competitive/ versus aspect of the game is very easy to avoid and when I played I didnât really feel the need to shoot other players (I did so just to grab their attention or to try and goof with them).
I feel like there is a very wide window of how this aspect could be improved to feel more dynamic and competitive (the most striking thing for me was the speed of the projectiles- I could be next to an enemy shooting at me and still outrun/ dodge the missiles without a problem by just walking), but thatâs obviously a job for your team to decide. I also feel like the playerâs speeds should be more extreme (much faster without the goops, much slower with the goops- that implies high risk- high reward system).
But like I said, the production quality is way above game jam standards. I love the polish and overall UX of the game.
I hope you will continue to update the title in the future and add more things to make it even more interesting. Great job!