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Thanks a lot! From my side as Audio Game Designer, the goal was exactly that... making the game feel responsive and polished through sound. Every action, from shooting to collecting, was designed to reinforce feedback and clarity for the player.

Your point about the pacing and competitive tension is super valuable. Thereโ€™s definitely room to push things further, especially by making audio react more aggressively to risk/reward situations and player interactions.

Really glad you enjoyed the overall feel. That kind of feedback makes the 280 hours worth it!