Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Magic Dylen

70
Posts
1
Topics
17
Followers
6
Following
A member registered May 26, 2021 · View creator page →

Creator of

Recent community posts

absolutely cool artstyle! I get what you are trying to do with the balatro combos, but they somehow didn't feel satisfying to pull of. Maybe the brain needs the balatro number go up sounds and animations to make it more visceral

Thanks a lot of the thoughtful review.  You feedback is something we will really change as soon as the jam ends and we can update the submission.  We will aim to really make it feel like the more Goops you have ,the more power you really have over others.

Honestly my favorite entry in the jam, I hope you win hahaha

This is simply super high quality. Congratulations

Super funny concept and actually fun gameplay!

Super stressful but in the good way! Good work :D

I am glad the quality stands out because we really gave it our all to make it polished despite the multiplayer taking most of the time to get working. Thanks a lot for playing and commenting

Yep, you are completely right. I will probably make everything more critical. More damage, faster, more range probably. All of these would have been super easy changes by just changing some variables, but we didnt get to test for real until we submitted

Yeah we really needed to put some bots in there at least, but time was tight making it multiplayer

Thank you! Agar.io was the main inspiration! Too bad that we didn't have time to program AI bots for when no players are around :(

I love the Sword mechanic. Really makes you feel like Zenitsu from Demon Slayer just thundeerclapping many enemies and jumpies from one to another. The screenshake is really hurting the experience tho and turning it off in the settings did not turn it off for me! Otherwise really polished and nice

Ahhhh so there are multiple ways of knowing if someone is lying! Now I can make a proper playthrough again

Really fun and hectic

I felt like I was working ;(

Very polished and juicy, I love how you kick the Replay button

This game made me wonder "what would have happened if I picked the other element?". I think if a game makes you wonder, the game designer did a good job :)

Took me a moment to realize that the ones I don't save turn into different Zombies! That is a great idea! I wish the artstyle communicated that to the player a bit more clearly tho! I still don't know what Zombie the Hooligans were xD

Could not click on singleplayer and online was way too laggy to play since my camera kept spinning around by itself :( I was really hyped because it looks and sounds really cool, but didnt really get to play unfortunately

I love the 2 color artstyle. Gameplay wise, I just kept running and kinda never lost 

You really nailed the PS1 Graphics! Awesome work on the world and textures! I also really like the idea and it fits the theme really really well! I wish you could see more, it's really dark and I had a frustrating time finding survivors. The helicopter is a great idea to show you were they are, but it doesnt really help me if I dont know the stage. Also the mechanic to turn on the vehicle is funny, but the reloading one is kinda annoying since it forces you to switch brain mode from camera movement into mouse suddenly. 

I managed to speedrun this game in 19.17 seconds by telling the soul hell nah xD

For real, funny names for the souls and impressive that you wrote a whole story with dialogues. 
The artstyle would come together better if all tiles had a sprite, even a simple one would come a long way :D

What does the crystal do?

Super polished 3D platforming feel! Damn!

My bunny died!!!!

Got 23000! Pretty fun and I loved that you actually feel the upgrades

Look, I love how it looks like and it feels done and polished, but I dont understand why playing Memory against a computer that remembers everything perfectly would be fun. What am I missing? I dont want to be mean, its just constructive feedback! Where is the Push-Pull?

Is this procedural Generation? Got to the red level and died but it was fun!

love the tavern music

Good Juice

Laughed so much, it goes so hard xd

I'm glad you like it :) and Yeah sometimes you have to click around to get it unstuck, barely got time to fix all the bugs. Thanks for playing!

Thank you!

You never know when you are going to need this knowledge

It looks so cool from the Screenshots, too bad I cant play u.u

I loved this. Almost closed the game when it was just math questions, but I'm glad I sticked around to the end and back. I have a special ineterest in games that teach something in fun ways and this game seems to be aiming at that really nicely

A bit too much text for my taste, but other than that pretty cool aesthetic

The sfx xDDDDDDDDD

Love the tileset, simple but really effective. So many mechanics O _ O

Cant run it :(

It's actually pretty fun