Thank you for playing! I had to cut some things in order to improve others.
I had plans for more endings, more random events, fog of war, abilities in combat, inventory system and much more, but focusing on these would cost the quality of other stuff, so I decided to simplify it.








Anyways, darkness = dying is a cool idea I haven’t thought of. I could make it so that the player dies after a while of being in the dark, kinda like Don’t Starve.
I hope you were able to enjoy the amount of game you managed to play and thank you for playing!
This is how it looks like on 100% zoom, but just now when I scrolled in on 120% I have proper resolution, I’ll give it another go.