Thank you!
xmada7331
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Sorry, did you perhaps skip the tutorial by mistake or did it not show up at all? It should appear automatically after the short intro, explaining all keybinds and mechanics.
Anyways, darkness = dying is a cool idea I haven’t thought of. I could make it so that the player dies after a while of being in the dark, kinda like Don’t Starve.
I hope you were able to enjoy the amount of game you managed to play and thank you for playing!
Okay, second time’s the charm, I even managed to complete the objective 😁 I think the best is 130% zoom in my case, I could then see the red messages while playing. Now that I finished it I can say I had fun, although it was a bit painful navigating the map. I wish there was some kind of texture on the background so I could see where my character goes, because when there is no enemies on screen you have to kinda ‘feel’ it. Adding borders/ fences around the map edges would also help a ton. Other than that, I think it’s a pretty fun, quick game.
Second try 59s, no hints. Great idea and use of theme as well as the special object. I wish the game had, for example 50 spots where the bell can respawn and out of these 50 it would choose 20 to make it random each time and make it a bit more challenging, but nonetheless I had enjoyed the game very much.
I love the aesthetics and style! I don't know the numbers on this but shotgun seemed to deal significantly less damage than normal pistol and sometimes the hit did not register even when I shot them in the head (the particle of bullet hitting enemy appeared, but there was no hit reg). It has a great potential to be an even greater game, good luck if you are planning on updating it!
Great platformer! The difficulty is well balanced I'd say, some jumps are easy, some require precision.
I don't play a whole lot of metroidvanias, yet I had fun completing the level (finished in 3-ish minutes).
I liked the mechanic of platforms appearing and disappearing based on the background music. Lots of potential in that.
I enjoyed the experience. It would be awesome to see more!
Awesome bullet hell! I like the crispy sounds and banger OST. Really good feeling of control.
I would add more randomness to the enemies' positions or attacks as there are some 'blind spots' where you can finish the whole level by standing in one place (on the Spring map I stayed in bottom left corner and went through the whole level without moving).
Lots of potential for the future! I would love to see some kind of power ups after completing each level/ set of levels (for example left click to dash a short distance or to 'parry' the bullet if timed correctly. All with a proper cooldown of course).
I don't think I've played a lot of bullet hell games, but this one I enjoyed quite a bit.
I hope to see more updates for Bullet Bloom!






This is how it looks like on 100% zoom, but just now when I scrolled in on 120% I have proper resolution, I’ll give it another go.