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xmada7331

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A member registered Mar 17, 2024 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you so much for the feedback. I apologise for skimming over the tutorial part or making it difficult to see. I do hope you enjoyed the game despite that part and thank you for playing!

Thank you, I hope you enjoyed it!

You have to equip flick with “2” and when it’s equipped you press “F”. The max battery life is set to 100 and the flick replenishes 50.

Sorry, did you perhaps skip the tutorial by mistake or did it not show up at all? It should appear automatically after the short intro, explaining all keybinds and mechanics. Anyways, darkness = dying is a cool idea I haven’t thought of. I could make it so that the player dies after a while of being in the dark, kinda like Don’t Starve. I hope you were able to enjoy the amount of game you managed to play and thank you for playing!

Cheers, I hope you had fun!

Thank you!

Okay, second time’s the charm, I even managed to complete the objective 😁 I think the best is 130% zoom in my case, I could then see the red messages while playing. Now that I finished it I can say I had fun, although it was a bit painful navigating the map. I wish there was some kind of texture on the background so I could see where my character goes, because when there is no enemies on screen you have to kinda ‘feel’ it. Adding borders/ fences around the map edges would also help a ton. Other than that, I think it’s a pretty fun, quick game.

This is how it looks like on 100% zoom, but just now when I scrolled in on 120% I have proper resolution, I’ll give it another go.

Second try 59s, no hints. Great idea and use of theme as well as the special object. I wish the game had, for example 50 spots where the bell can respawn and out of these 50 it would choose 20 to make it random each time and make it a bit more challenging, but nonetheless I had enjoyed the game very much.

Really cool and unique platformer idea! Great use of the theme. I don’t know if it’s the web version or the browser but the UI was super huge and was covering a great portion of the screen so sometimes I had trouble navigating, but other than that I had fun!

I couldn’t launch the game (it’s stuck on the Santa Claus image with red background)

Cool game, but I think there is a problem with resolution, I couldn’t see the whole screen, it was cut off so I don’t know if I missed some important information while playing. (Firefox) 👍

Nice idea! 94s my best time

Thank you so much for playing! I hope you had as much fun playing it as I had making it. And thank you for hosting this jam 🍕

I guess you beat the game, congratulations and thank you for playing!

Thank you very much for playing and the feedback! This version of the game is still far away from being final, but I am glad you enjoyed it!

Fenomenal idea and mechanics. The game makes you always do something, putting your APMs to the test. To put it all in a card aesthetic was a great idea. I played and managed to beat the first three levels with max stars.

🦆

GOTY

I love the aesthetics and style! I don't know the numbers on this but shotgun seemed to deal significantly less damage than normal pistol and sometimes the hit did not register even when I shot them in the head (the particle of bullet hitting enemy appeared, but there was no hit reg). It has a great potential to be an even greater game, good luck if you are planning on updating it!

Great idea, although I had some troubles with the memes that had no pictures. Would be great if it was fully finished. Good luck!

Thank you for playing!

Thank you! ❤️🛹

Thank you! 🛹🛹

Thank you very much! I look forward to updating the game after the jam ends and feedback like this helps a lot. 

Thank you!

Thank you for playing! I was made aware of the difficult tempo of the game after my submission 😶‍🌫️. I am planning to fix it in the future update. Thanks for the feedback!

Thank you so much for playing! I appreciate the feedback. The tempo of the game is what I think needs the most fixing, you're totally right. And thank you for the upgrade change suggestion, I will be sure to do something about that in the upcoming update!

Thank you for playing, your feedback is very much appreciated and will be taken into consideration for the future updates!

Great platformer! The difficulty is well balanced I'd say, some jumps are easy, some require precision.

I don't play a whole lot of metroidvanias, yet I had fun completing the level (finished in 3-ish minutes). 
I liked the mechanic of platforms appearing and disappearing based on the background music. Lots of potential in that.

I enjoyed the experience. It would be awesome to see more!

Awesome bullet hell! I like the crispy sounds and banger OST. Really good feeling of control.

I would add more randomness to the enemies' positions or attacks as there are some 'blind spots' where you can finish the whole level by standing in one place (on the Spring map I stayed in bottom left corner and went through the whole level without moving).

Lots of potential for the future! I would love to see some kind of power ups after completing each level/ set of levels (for example left click to dash a short distance or to 'parry' the bullet if timed correctly. All with a proper cooldown of course).

I don't think I've played a lot of bullet hell games, but this one I enjoyed quite a bit.

I hope to see more updates for Bullet Bloom!

Great concept and art! It would be awesome if there were more types of plants in the future (either you could select which you want to plant or based on the amount of pollen you have at the moment). Banger OST.

Thank you for playing and the feedback! I hope to fix/ correct these things in a potential update. 

Thank you for this heartwarming feedback! Difficulty and tempo balance was the hardest thing to do honestly, with more time I think I could make it better. I will keep your comment in mind when making potential updates in the future!

Thank you for playing! I will keep that in mind for potential future updates.

Thanks for playing! I think the tempo of the game was the hardest thing to balance. Sometimes I felt it was a too fast, sometimes too slow. I'll keep your comment in mind for the future!

banger ost

banger OST

(1 edit)

Great concept!