Thanks Mayana, glad you had fun playing!
There is a blue arrow in the map that is supposed to show where you are. There is a bug I haven't gotten around to fix yet that misaligns the arrow. This may be what you saw.
I see. Does this arrow have a sound alternative? I cannot see it for obvious reasons.
Also, is the map supposed to be impossible to open while drafting a new room? Because that is exactly when I would most need it, to see if I have a water connection that would make placing a lava river viable — I have definitely forgot that before, because I have a hard time keeping the whole map in my head.
I have also been having some problems with the game straight up freezing and needing to be closed — usually exactly when I’ve got a particularly good run going, the bastard. But I’m not quite sure what causes it or how to reproduce it. Might be some quirk with trying to reach a room from a different direction than expected, or buggy dead ends (sometimes they show up as having no exi exits at all), but given that there is no pattern on the exact action that triggers the crash, I’m not so sure.
As it is, as enjoyable as it is to play, this may be difficult to actually complete. But I’d definitely love to try out the updates, if you plan to continue working on it!
I dont know how I missed that but the arrow has no sound 😅. When you tab into the map your cursor (should) start where your player is, so that's one way to find out. But it absolutely needs a sound!!
When drafting, he map and inventory both should be accessible by the buttons that come after the three rooms. You should be able to reach those by tabbing.
The map is wxactly for that purpose, so you dont have to memorize. I did not want a good memory to be a skill you need in this game.
The freezes happen when you open a door most of the time I wager? I've been unable to fix this bug, it's haunting me, and yes it really sucks if it ends a good run. One thing that can cause issues is the backtrack option, so might want to not use that too often for the time being.
I do plan to keep working on it. I see a lot of people enjoy the game, that's a really good motivator to keep going 😊!
Oh. It seems there’s quite a few things I missed because I merely arrowed around the menus and used hotkeys, rather than tab. So:
I should probably stop ignoring the tab key in general really. Would give my poor arrow keys a break.
The crash indeed mostly seems to happen when entering new rooms, but it’s not 100 % consistant; I believe I’ve also gotten it while surveying. The last crash was indeed from a door though; in fact just the second door I’d opened that run, though admittedly it was in Sandbox mode (I got curious!).
I suppose I can limit my backtracking for now, though it is very sad news indeed. I’ve gotten lucky on a few runs and been able to get the Luscious Shrine placed close to the entrance, and how could I resist using that to get everything there is from the Bone Pit while not running out of steps? And on less lucky runs, without backtracking there simply aren’t enough steps.
If the feature isn’t quite working right though, perhaps you could release a quick fix where you give more steps to start with?
Edit: OK, backtracking definitely can do something — though it doesn’t seem to be crashing, necessarily. It makes the game a little confused about directions. If I backtrack to the dungeon entrance and then try to draft a new room, I will sometimes get a room that will not have a door leading back to the dungeon entrance; for example, I just placed a step-restoring shrine to the east of the dungeon entrance, but the only exits shown are north and south. The other rooms I could draft would normally have been dead ends, but were listed with no exits at all, which would’ve forced me to back track as I simply could not leave.
This sort of confusion also means I can override old rooms. For example, if north of that shrine were a Bunk Beds room that is normally a dead end, with the exit placed in a different direction, because the game claims I still have the north exit open, I could still draft a room to the north. That room would then replace the Bunk Beds room.
I hope this helps isolate the issue somewhat.
If it does, perhaps you could give me a small hint to the Howling depths room, as “payment”? Having a character that possesses the rope but is stubbornly refusing to use it is deeply annoying. Reason, what reason? Same reason you came to the bloody dungeon itself my friend; you have no self-preservation! So get down there already!
Edit2: another smaller bug I forgot to mention earlier: when navigating to the Lushious shrine, your steps should reset to 10. In actuality, they reset to 9, alikely because the 1 movement step is removed after, rather than before the reset. That should be pretty easy to fix by setting the steps given to 21 … uh I mean 11, of course.
Thank you so much for this detailed report! I'll see when I can do an update but I will increase the steps when I do.
Haha I can see why the howling depths gives you frustration. I never realized players may want to go down there to explore! There isn't anything down there, but you can use this dead end to... give somehing else a "dead end".
“I never realized players may want to go down there to explore!”
How? I mean, you even gave us the option to use a rope! And the room got unlocked after completing the second shrine’s puzzle, so of course the solution for the third one has to be somewhere down there.
“you can use this dead end to… give somehing else a “dead end”.”
That, meanwhile, would never have occured to me. Perhaps it might be worth giving everyone that hint?
Appologies. I think I might’ve come off as harsher than I meant to be. The above was meant as just painful complaining, but I wrote it in the evening and with a headache and … well.
Thank you for managing to create so much within a day! That is deeply impressive, and some mistakes are of course understandable.