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This is a great concept, and I definitely had fun playing it! Good ol’ dungeon crawling, hell yeah!

The navigation mechanic is an interesting one, and I enjoyed the challenge of having to manage my steps. Unless I’m missing something obvious though, I believe the map would’ve benefited from a marker showing where you currently were, as it didn’t seem to start me off at my current location, but rather in a corner.

SAPI speech may need a bit of adjustment, as currently moving to another menu item doesn’t interrupt the first one. Of course, when using NVDA, that is not an issue.