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Ludonauts Headquarter

A community board for every ludonaut to gather and engage in making games · By Ludonauta

What are you making with Godot?

A topic by Tom Briscoe Art created 41 days ago Views: 184 Replies: 16
Viewing posts 1 to 5
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👋Hello there. I'm going to assume most people joining the community are also developing in Godot.

So I'd love to know: What are you building with Godot? 

My answer: I'm starting my first "serious" game with a simple Sokoban-style puzzle game. I'm not ready for more that 2D pixel art. Trying to keep my scope small and get through the experience of finishing and publishing a game.

Hi!

A Sokoban-like? That’s a great start, especially to deal with puzzle design. You have a good path to walk.

I'm making my second commercial game.  It's a 2D top-down shooter zodiacal space opera.

I'm still figuring out the level system. But it's getting to places:

Any gameplay videos about yours?
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Not quite far enough along to share in a video. Still needs some polish to expose to the world. :)

I am making a desktop game, I am trying to find balance between active play and passive playing

What do you mean by "passive playing"? Like...idle games?

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yeah, something like that, player doesn't do any input, just the game playing in the background

Hey guys! I'm currently developing a zombie apocalypse-themed survival card game in Godot.

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Rogue like by any chance? 👀

More like Project Zomboid, but with a card-based system. You build your deck and use those cards while exploring, gathering resources, and fighting zombies.

I'm going through the GDquest course for the second time, since I didn't finish it the first time

The Brackey's YouTube tutorial is also quite good as a starter. https://www.youtube.com/@Brackeys/featured

Yeah, but as I am now it's too basic. I'm learning the patterns on GDQuest.

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Very good then. I'm sure our community host has a book or two to recommend. 😉

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Heh, patterns are my passion. I love GDQuest and his mission. We have different approaches to coding and development philosophy.

While their content focus more on the engineering building custom complex systems, I rather rely on design foundations, leaving the heavy lifting work to Godot itself. Usually my content offers "Godot-first" solutions, like using Animations and AnimationTree as a built-in State Machine (not only for graphic states but for any system, I usually use them for AI as well).

I'd recommend @The Real Mr. Ed to take a look on my Platfomer Essentials Cookbok, it offers 16 "patterns" for Platformer games.

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@Ludonauta I do like the "Cookbook" format. If it proves worthwhile to you to create, I could see value in similar offerings for other high-level game types (top-down, tile-based, card games, etc.).

Top-down shooter is the next iteration on my cookbooks! I already have all chapters planned and as soon as I have something concrete to share I'll start the funding process to get it done!

Highly recommend the Platformer Cookbook.