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Hi!

A Sokoban-like? That’s a great start, especially to deal with puzzle design. You have a good path to walk.

I'm making my second commercial game.  It's a 2D top-down shooter zodiacal space opera.

I'm still figuring out the level system. But it's getting to places:

Any gameplay videos about yours?
(+1)

Not quite far enough along to share in a video. Still needs some polish to expose to the world. :)