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Tom Briscoe Art

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A member registered Mar 28, 2017 · View creator page →

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This is selfish for my own game project. So I am suggesting it! I am interested in tile-based movement (i.e. old school Pokémon,  original Zelda, Sokoban). I've been working with tile-based movement and it is not as straightforward as you might think.

There's potential to expand its scope to square and hex grids as well as the resulting 4, 6, or 8 directional movement. The library could also account for turn-based movement versus real time.

Picked up the special yesterday. I'm in the Launch Crew!

@Ludonauta I do like the "Cookbook" format. If it proves worthwhile to you to create, I could see value in similar offerings for other high-level game types (top-down, tile-based, card games, etc.).

Very good then. I'm sure our community host has a book or two to recommend. 😉

The Brackey's YouTube tutorial is also quite good as a starter. https://www.youtube.com/@Brackeys/featured

Not quite far enough along to share in a video. Still needs some polish to expose to the world. :)

👋Hello there. I'm going to assume most people joining the community are also developing in Godot.

So I'd love to know: What are you building with Godot? 

My answer: I'm starting my first "serious" game with a simple Sokoban-style puzzle game. I'm not ready for more that 2D pixel art. Trying to keep my scope small and get through the experience of finishing and publishing a game.

I love the look of the game. Who is the artist and where can I find them online? Thanks!

Brilliant little game. I wasn't sure when I lost at first! I also needed to figure out how to swap tiles. You are on to something good.