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Very good then. I'm sure our community host has a book or two to recommend. 😉

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Heh, patterns are my passion. I love GDQuest and his mission. We have different approaches to coding and development philosophy.

While their content focus more on the engineering building custom complex systems, I rather rely on design foundations, leaving the heavy lifting work to Godot itself. Usually my content offers "Godot-first" solutions, like using Animations and AnimationTree as a built-in State Machine (not only for graphic states but for any system, I usually use them for AI as well).

I'd recommend @The Real Mr. Ed to take a look on my Platfomer Essentials Cookbok, it offers 16 "patterns" for Platformer games.

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@Ludonauta I do like the "Cookbook" format. If it proves worthwhile to you to create, I could see value in similar offerings for other high-level game types (top-down, tile-based, card games, etc.).

Top-down shooter is the next iteration on my cookbooks! I already have all chapters planned and as soon as I have something concrete to share I'll start the funding process to get it done!