The game is very unforgiving as it is, pair that on top with no rng reroll and it is painful.
hi, thanks for the feedback, that's a very good point and I'm happy to adjust.
There are a couple of options I could implement, would love to hear everybody's opinion!
1) go back to previous save system & add a new hardcore mode with the new system (maybe even without the perks)
2) add a once per run "restart the fight" option like the freeze card
3) leave as it is & somehow adjust difficulty/RNG
4) add a perk that lets you restart the fight at any time
If you want the most creative option that lets you build on top over time, #1 is the way to go.
#2, runs into the same issue as outlined previously, just one less time.
#3, would dilute the game if you made it easier.
#4 is also a viable option, but would still be brutal for new players unless you mean having it from the get go.
Hey, thank you for tuning in again. This is perfect feedback, hearing different opinions. My current plan is as follows:
Default setting options: ‚unforgiving‘ (game saves every turn) if you uncheck game saves at the start of fight only. ‚Unforgiving‘ -> get a ,flawless victory‘ badge at the end of the run.
Hardcore mode: unforgiving+no perks (just wanna see if players like this mode at all and if its even possible)
Hope everyone likes this approach, as it gives me a lot of flexibility and options for achievements later on