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Josh

107
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1
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A member registered Jan 22, 2022

Recent community posts

I noticed that pressing ‘r’ causes Mr. Magpie to move his hand over a card. Wondering what this does.

Making Simplicity an uncommon would probably suffice.

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Cute theme, but too much manual work before being able to get coworkers, and the coworkers are far too slow. Manual clicking should ideally become obsolete very quickly.

Also, “Super M” doesn’t seem to affect mails processed by coworkers; it should, or alternatively there should be a set of upgrades for the value of mails processed by coworkers.

First try: 12m 12.450s

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  • The “Max Bet Money Generator” takes into account the maximum bet you have effectively placed :) I’ll update the upgrade description to be more clear about that.

Ah, interesting! So, it goes off of the largest bet you’ve ever actually made, not the “max bet” number that you currently can make?

That makes sense, and something like “largest bet ever made” rather than “max bet” would clarify that.

  • Yes you’re right about the split/double money bet, I know but I think it will stay that way (due to code limitation), shouldn’t happen often anyway.

Statistically I think it’s fairly likely to occur, on the basis that ~50% of your current income is a common amount people may bet. If you make a bet, and lose that bet, and then bet the same amount again (rather than adjusting your bet downwards), it’s very likely that you will bet a large proportion of your current money, and hitting just over the 50% mark would result in this situation.

Would an upgrade that makes ties pay better make sense? For instance, how about an upgrade that depends on the one to pay out a fraction on losses, which gives you that fraction in addition to your money back on ties?

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Thank you! Took a while to slowly grind enough experience for the max bet upgrade, but once I had it I could start betting 10% again to get experience.

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A couple of interesting bugs I discovered:

Buying “Increase Max Bet 3” doesn’t seem to update the amount given by “Max Bet Money Generator” (level 2, in case it matters).

If you have cards that you could split or double, and you don’t have enough money to cover the additional bet, and then you wait until a money generator produces enough money that you could cover that bet, the options don’t appear.

Lots of fun! One issue: after winning, you rapidly can’t keep playing efficiently, because all the experience boosts turn off after you can no longer bet 10% of your bankroll. Something to fix if you add a proper endless mode (which should also add a way to scale the bet limit endlessly).

Got the following error:

WebAssembly streaming compilation failed! This can happen for example if “Content-Encoding” HTTP header is incorrectly enabled on the server for file Build/MonoRogue_02.wasm.br, but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.

When saving and loading configurations, it’d be helpful if the saves automatically included the production amounts for each resource. (I ended up naming my saves to include those numbers.)

Ideally, production would continue in locations you’re not in.

Lots of fun!

In the Crystal Caverns, is there a way to get more than 500 gloom? Or is that the current limit of the game? I’ve gotten all the upgrades in both areas.

I saw an Orc Chief cast a healing spell that healed 0HP. (And I had done damage to it, so it wasn’t that it was at full health.)

What does the book of sacrifice do? I’ve never seen it do anything other than take HP.

One more bug I ran into: I reached the 50th floor, and immediately got a special message prompting me to face the boss. I closed the game to come back to it later. When I came back and resumed the game, the prompt for the boss encounter didn’t happen, and the 50th floor played out like a normal floor with no boss. (And I lost, so I didn’t get a chance to see if anything special would have happened if I’d found the stairs.)

Thank you for making such a nice game with a great aesthetic!

The description of “Hero’s Armor” describes it as a spear. Copy-paste issue?

On my tenth game or so, I ran out of food for the first time, and got an event with a goddess intervening to give me some food. However, the event never closes, leaving me stuck on that screen forever.

Attempting to purchase an item with a full inventory brought up the option to sell an item, but also switched some of the interface into Japanese.

Adorable.

New achievement idea: Never use a weapon.

Just completed a run as Vampire without ever taking or using a weapon card.

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Feedback on the Gold Glove item: it’s potentially worth it if you get it as a starting item (though only if the other items are worse), but it’s essentially never worth buying for 15 gold, because you’ll be unlikely to make that back by the end of the game.

Consider either dropping it entirely, making it cheaper, or perhaps making items sell for more than 1 gold (e.g. a quarter of their item value).

New armor record: 139

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“Never take a point of stress” should be another. :)

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Managed to get the knight up to 106 armor at peak. Still had 103 going into the boss, so the spell took them down in one hit.

Never had a single point of stress the entire game. Well-fed knight.

Potential achievement ideas for the future steam version? ;)

First try with Vampire:

This game seems like it would fit well with a Slay-the-Spire-like map, where you could choose directions (e.g. battle, miniboss, shop, treasure).

This is very nicely done!

On my first try:

Incredibly fun! First victory:

One display bug: when you’re somewhere other than the garden, the garden items show their current value calculated as if the combo multiplier wasn’t raised to a fractional power. Only once you go to the garden does the display take the smaller combo multiplier into account.

Areas should always calculate “current value” based on what the combo multiplier would be in that area.

Love the new updates.

A bug: if you accidentally press ‘h’ (hide UI) while playing Simon, the game disappears and doesn’t reappear, losing your progress. (This is easy to do on a laptop that has a mouse between the b, g, and h keys.)

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This was fun! It has a very playful and visceral feel to it.

“dresser” or “chest of drawers” or “bureau” should work for the furniture next to the bed: https://en.wikipedia.org/wiki/Chest_of_drawers

“donuts” or “tower” should work for the “toy”.

“pennants” should work for the “flags”.

“diary” should work for the “journal”.

I think if you omit that behavior of aces, many people who are used to blackjack are going to be unpleasantly surprised when they bust unexpectedly.

If, in the course of designing more cards for the deckbuilding aspects of this, you decide to have cards that are always 11 and never 1, or for that matter always 1 and never 11, I’d suggest labeling those cards “11” and “1” rather than “A”; if you present something as an ace, people will expect it to behave like an ace.

I’d definitely suggest providing aces with the standard ace behavior, though; in the course of a blackjack deckbuilder I think you’ll want lots of cards with values that change for various reasons.

This feels like the start of something fun!

One issue: the game doesn’t handle treating an ace as either 1 or 11 depending on the other cards you have. So, for instance, drawing two aces immediately busts, rather than giving you 12. Having an ace-3 (14) and drawing another card, and getting an 9, will bust rather than giving you 13.

This is an awesome game!

One minor UI nit: it should be sufficient to drag a die onto any part of a card, rather than only onto the center.

Does anyone have a procedure for copying records from newgrounds to itch? I’d love to preserve my streaks and achievements.