Rediscovered this and enjoyed it again. Star on day 775. Zen on day 1027.



Looks like I really was just short last time, because this time I managed to get it to say “Infinity”. And I didn’t need “duplicate last ingredient” this time, just Rosemary, Mint, many duplicated Wyvern’s Tear and Lavender Oil, and one Traveler’s Herbal Tea.
I think there are enough instances of Echo on the mint that this would take an absurdly long time to actually finish scoring. Best guess based on the estimated number of bottles of Wyvern’s Tear (more than 100, not sure how many more), there are likely at least a million activations of the first Rosemary: more than 100x echo on Rosemary and each mint means at least 100x100x100. Given that every activation triples the scoring, the actual score (ignoring floating-point limitations) should be at least 3^1000000 points. But getting there would take days of scoring, since there at most a few activations per second.
Duplicating lavender oil using an echo x415 rosemary (plus however many echoes were added at start of round) that’s placed in the first slot and thus each subsequent activation gets the effect of the new lavender oil.
Made it as far as e307, fell just short of Infinity. Sadly, this is the last round, so I won’t get to try again next round.
Also, I think the display in the upper left is bugged, because it isn’t displaying the accurate star count.

Some notes:
“Duplicate the last ingredient you obtain” includes ingredients obtained via duplication. The potion adding echo takes effect afterwards. So, if you have a “duplicate the last ingredient” ingredient followed by a bunch of blank spaces, it’ll activate, making a copy of itself in the next space, with some echoes added. Then the next one will activate several times, making copies of the newest one, adding more echoes each time. With some potions for extra ingredient slots, and some potions to add echo at the start of the round, you can easily get an herb with dozens of echo activations attached in one round, along with a bunch of herbs to sell for money. (You can also get lots of money from the potion that gives a chance of money for each activation.)
Now, sell all but the most echoing “duplicate the last ingredient” plants, and then buy a “duplicate the last potion” (rosemary). Then make sure your last purchased potion is “add echo to a random ingredient at start of round”. Within one more round, you can get many copies of rosemary with increasing numbers of echo activations attached, and get a massive number of bottles of one of the potions that add echo.
This results in an exponential amount of echo, growing proportional to the Fibonacci sequence.
Throw in a Traveler’s Herbal Tea to get stars per activation.
Currently partway through a very long scoring, getting thousands of stars per plant activation, getting a couple of gold per activation, and each plant is activating an absurd number of times. Waiting for the scoring to finish so I can see how much echo I have. And I’ll have thousands of gold to search the shop with for the next round.
Also, my first ingredient slot seems to be bugged and not activating, possibly related to dragging things around while there’s overlap between bottles and ingredients.

Update: At end of round, the best rosemary had echo x415.
Much better, thank you! Most of the delays are perfect now.
There’s a tiny bit too much delay between scoring and switching turns. And there’s too little delay when you win; the score hasn’t even finished decreasing down to zero before the game switches to the victory screen. It’d be good to have a bit of a beat before switching to the victory screen.
Cute theme, but too much manual work before being able to get coworkers, and the coworkers are far too slow. Manual clicking should ideally become obsolete very quickly.
Also, “Super M” doesn’t seem to affect mails processed by coworkers; it should, or alternatively there should be a set of upgrades for the value of mails processed by coworkers.
- The “Max Bet Money Generator” takes into account the maximum bet you have effectively placed :) I’ll update the upgrade description to be more clear about that.
Ah, interesting! So, it goes off of the largest bet you’ve ever actually made, not the “max bet” number that you currently can make?
That makes sense, and something like “largest bet ever made” rather than “max bet” would clarify that.
- Yes you’re right about the split/double money bet, I know but I think it will stay that way (due to code limitation), shouldn’t happen often anyway.
Statistically I think it’s fairly likely to occur, on the basis that ~50% of your current income is a common amount people may bet. If you make a bet, and lose that bet, and then bet the same amount again (rather than adjusting your bet downwards), it’s very likely that you will bet a large proportion of your current money, and hitting just over the 50% mark would result in this situation.
A couple of interesting bugs I discovered:
Buying “Increase Max Bet 3” doesn’t seem to update the amount given by “Max Bet Money Generator” (level 2, in case it matters).
If you have cards that you could split or double, and you don’t have enough money to cover the additional bet, and then you wait until a money generator produces enough money that you could cover that bet, the options don’t appear.
Got the following error:
WebAssembly streaming compilation failed! This can happen for example if “Content-Encoding” HTTP header is incorrectly enabled on the server for file Build/MonoRogue_02.wasm.br, but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.
One more bug I ran into: I reached the 50th floor, and immediately got a special message prompting me to face the boss. I closed the game to come back to it later. When I came back and resumed the game, the prompt for the boss encounter didn’t happen, and the 50th floor played out like a normal floor with no boss. (And I lost, so I didn’t get a chance to see if anything special would have happened if I’d found the stairs.)
Feedback on the Gold Glove item: it’s potentially worth it if you get it as a starting item (though only if the other items are worse), but it’s essentially never worth buying for 15 gold, because you’ll be unlikely to make that back by the end of the game.
Consider either dropping it entirely, making it cheaper, or perhaps making items sell for more than 1 gold (e.g. a quarter of their item value).