Came really close to beating the Demo Lord in the new version. Destroyed something like 60% of its HP.
Josh
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how did you even got 20 liebeth affinity i can only get 18 from 1 node and i can’t find another one.
Look nearby, to the upper left of the one you found.
And for some reason, in one of the games I played in the new version, the Demo Lord showed up after boss X, rather than IX, which is why I didn’t get the mysterious invite in that game. Worked fine in a subsequent game.
I see…a sword, floating in the void, with music. It says to click anywhere to continue, but clicking does nothing. It turns out that finding the game requires scrolling down; after I refreshed, the “scroll” indicator showed up.
FWIW, that is the kind of baffling design decision that AI often comes up with.
I managed to find a bug and softlock on desert level 1-9.
I tried using only the healer, because there’s something hidden there and I wondered if it was “don’t destroy something” again like desert 1-3.
When I did, the rats never ran up, and the tank-on-rails shot horizontally rather than towards me, and at the end of the level the boss never showed up. And Esc didn’t do anything.
(What is the secret on that level?)
Thinking about it again: using up a reroll without rolling, any dice is an extremely niche thing to want, and only makes sense for some of the skulls that take into account how many rerolls you have used or how many rerolls you have left. Meanwhile, rolling away a valuable roll is much more likely and dangerous. So maybe the right answer is to get confirmation if hitting reroll with no dice selected, and ask explicitly whether to roll all dice or do nothing.
This is incredibly fun.
Bug report: normally, you have to select dice before rerolling to reroll those dice. So, naturally, I assumed that if I selected no dice, I could hit reroll to use a reroll without rolling any dice. I wanted to do this to use the skull whose condition is “use at least three rerolls”. As a result, I rolled away a five-of-a-kind.
I can understand not wanting to make it easy to accidentally use up a reroll to no effect. However, there’s a legitimate gameplay reason to do so. So, maybe prompt “really use a reroll without rolling any dice?” and let the user do it?
I find it frustrating that it isn’t possible to eliminate more categories of items from the chest.
I appreciate that if you rush scrolls until you get all six spells, you can stop getting scrolls.
I’d love to have a way to stop getting weapons; for instance, perhaps you shouldn’t get weapons if there are no enemies and the time-to-next-enemy is more than a certain threshold? Or, for that matter, I’d happily pick a chest upgrade that gave no weapons.

I have the same feeling about that boss. It’s possible to find specific relics to work around it, but in the absence of those relics, it seems far too punishing.
Note, for instance, that Balatro has bosses like “don’t use the same hand twice” or “only use one hand type” or “all face cards are debuffed”, which can punish certain types of builds, but it doesn’t have anything like “all enhanced cards are debuffed” or “cards can’t give you mult”.
Often, there is more than one word that perfectly fits the given blanks, but the game is looking only for one of them. So, it becomes a game of “guess what word the game is thinking of” rather than “guess a word that perfectly fits here”.
By way of example, there is more than one four-letter word for “xxxx tales of”.
Another example:

(It was looking for “face”.)
Fun! Would be nice to have some easy way to submit dictionary words it doesn’t recognize, perhaps with a citation to something standard like Merriam-Webster.
https://www.merriam-webster.com/dictionary/chav https://www.merriam-webster.com/dictionary/chad
I don’t know what the best place to report bugs on the published version is; I have the Switch version, and can’t use the Steam forums.
I found a bug in the true ending path. Since Itch doesn’t have spoiler markers, I’ll try to describe it in a spoiler-free fashion; happy to provide a more detailed description if there’s some other way of submitting a bug report.
After time moves forwards, there’s a low-contrast (green on green) hard-to-read text box. I quickly took a screenshot to investigate later, then because I couldn’t read it, I tried doing the thing you can do earlier in the game to read secret messages. I opened the menu to do that, changed that setting, it didn’t make a difference, then I saw the credits start to roll and didn’t want them to roll with that setting still set. So, I opened the menu again, and it opened under the credits. I tried to blindly navigate to change the setting again, but I think I accidentally hit the “main menu” option instead. From that state, trying to resume the game (with “play” rather than “new game”) resulted in the game trying to load indefinitely, freezing at 90%.
(I did, ultimately, figure out what the green-on-green message was, when I went back to examine my screenshot and zoom in enough to just barely make out the text and then decode it. And I went back and played through the true ending again to let the credits roll and get the final achievement.)
Thanks for an exceptional game! I hope this bug report is useful and gives you enough information to reproduce the problem on the Switch version.
Victory on Ascension 6! Pretty happy with how the deck turned out.

A couple of ideas for higher ascensions and higher bonuses:
- Ascension: All enemies gain 1 block on every turn.
- You could add one more card to the normal shop, and then have an Ascension that removes one card from the shop. This also means players get to see more things early on.
- Ascension: The starting curse no longer exhausts when played.
- Ascension (possibly a last ascension): One less starting HP.
- Bonus: gain one random common relic. (You’d want to divide the relics into at least common/rare for this.)
- Bonus: one extra freeze per game.











