I noticed that pressing ‘r’ causes Mr. Magpie to move his hand over a card. Wondering what this does.
Josh
Recent community posts
Cute theme, but too much manual work before being able to get coworkers, and the coworkers are far too slow. Manual clicking should ideally become obsolete very quickly.
Also, “Super M” doesn’t seem to affect mails processed by coworkers; it should, or alternatively there should be a set of upgrades for the value of mails processed by coworkers.
- The “Max Bet Money Generator” takes into account the maximum bet you have effectively placed :) I’ll update the upgrade description to be more clear about that.
Ah, interesting! So, it goes off of the largest bet you’ve ever actually made, not the “max bet” number that you currently can make?
That makes sense, and something like “largest bet ever made” rather than “max bet” would clarify that.
- Yes you’re right about the split/double money bet, I know but I think it will stay that way (due to code limitation), shouldn’t happen often anyway.
Statistically I think it’s fairly likely to occur, on the basis that ~50% of your current income is a common amount people may bet. If you make a bet, and lose that bet, and then bet the same amount again (rather than adjusting your bet downwards), it’s very likely that you will bet a large proportion of your current money, and hitting just over the 50% mark would result in this situation.
A couple of interesting bugs I discovered:
Buying “Increase Max Bet 3” doesn’t seem to update the amount given by “Max Bet Money Generator” (level 2, in case it matters).
If you have cards that you could split or double, and you don’t have enough money to cover the additional bet, and then you wait until a money generator produces enough money that you could cover that bet, the options don’t appear.
Got the following error:
WebAssembly streaming compilation failed! This can happen for example if “Content-Encoding” HTTP header is incorrectly enabled on the server for file Build/MonoRogue_02.wasm.br, but the file is not pre-compressed on disk (or vice versa). Check the Network tab in browser Devtools to debug server header configuration.
One more bug I ran into: I reached the 50th floor, and immediately got a special message prompting me to face the boss. I closed the game to come back to it later. When I came back and resumed the game, the prompt for the boss encounter didn’t happen, and the 50th floor played out like a normal floor with no boss. (And I lost, so I didn’t get a chance to see if anything special would have happened if I’d found the stairs.)
Feedback on the Gold Glove item: it’s potentially worth it if you get it as a starting item (though only if the other items are worse), but it’s essentially never worth buying for 15 gold, because you’ll be unlikely to make that back by the end of the game.
Consider either dropping it entirely, making it cheaper, or perhaps making items sell for more than 1 gold (e.g. a quarter of their item value).
One display bug: when you’re somewhere other than the garden, the garden items show their current value calculated as if the combo multiplier wasn’t raised to a fractional power. Only once you go to the garden does the display take the smaller combo multiplier into account.
Areas should always calculate “current value” based on what the combo multiplier would be in that area.
This was fun! It has a very playful and visceral feel to it.
“dresser” or “chest of drawers” or “bureau” should work for the furniture next to the bed: https://en.wikipedia.org/wiki/Chest_of_drawers
“donuts” or “tower” should work for the “toy”.
“pennants” should work for the “flags”.
“diary” should work for the “journal”.
I think if you omit that behavior of aces, many people who are used to blackjack are going to be unpleasantly surprised when they bust unexpectedly.
If, in the course of designing more cards for the deckbuilding aspects of this, you decide to have cards that are always 11 and never 1, or for that matter always 1 and never 11, I’d suggest labeling those cards “11” and “1” rather than “A”; if you present something as an ace, people will expect it to behave like an ace.
I’d definitely suggest providing aces with the standard ace behavior, though; in the course of a blackjack deckbuilder I think you’ll want lots of cards with values that change for various reasons.
This feels like the start of something fun!
One issue: the game doesn’t handle treating an ace as either 1 or 11 depending on the other cards you have. So, for instance, drawing two aces immediately busts, rather than giving you 12. Having an ace-3 (14) and drawing another card, and getting an 9, will bust rather than giving you 13.
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