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xbud2

188
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2
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A member registered Apr 17, 2019 · View creator page →

Recent community posts

oh wow, you've actually got a mac version? Sweet, yeah, i'll check it out on steam.

I had 20. I tried selling twice (increments of 10) to see if maybe it was because  i hadn't sold anything, but it didn't change the shop appearance.

bugged out on final battle, didn't draw me any cards, can't end turn.

Seed code: 464003893

shop is empty, soft locked since hamster is tired and wants food.

Looking forward to be able to managing multiple years

Great game, too easy though. Enjoyed it regardless though.

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all clerics + conjurers + bombers ignore attack/defend command - new and old.

exception: when entering a new zone with defend turned on

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Manually set a prior flag for situations like these to stop hero from rushing into the horde and units spawning in the middle of the horde?

If you want the most creative option that lets you build on top over time, #1 is the way to go.

#2, runs into the same issue as outlined previously, just one less time.

#3, would dilute the game if you made it easier.

#4 is also a viable option, but would still be brutal for new players unless you mean having it from the get go.

The game is very unforgiving as it is, pair that on top with no rng reroll and it is painful.

(1 edit)

Not a fan of the saving at the beginning of every turn dynamic - feels like ironman mode, and I'm trying to enjoy the game not make perfect moves.

oh, thanks for the callout!

Small nitpick: each page should have independent memory of scrolling: for example, on the resources page, if I've scrolled down to the bottom generators, and I go back to the units tab, those are scrolled too. And if I scroll up for archer, then tab over to resources, those are once again scrolled up.

Paused music will sometimes enable itself on its own, leading to issues if volume is turned up on another piece of media.

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Honestly, it all comes down to not being able to override the Hero's automatic movements. If the way the commands worked was Player issueed commands overrode automation, it would fix itself. That way I can either choose to let it happen or manually make adjustments.
This would also address witchaywoman's concerns.

Possible fix: If Hero is moving in direction A, pressing key for diretcion B stops Hero Movement. If Hero is at a standstill, pressing key for a direction starts Hero moving in that direction.

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Flag 34 needs a longer distance on the battlefield, otherwise it requires player to play from the flag behind that - and to remember to turn off auto-forward prior to before it gets set - else otherwise the only way to move the hero back a flag is if the boss comes near the portal - which doesn't trigger on the enemies.

Same for the broodmother boss fight.

Does the 2nd level investment into the units do anything besides provide the ability to turn them off?

Sorry, that's what i meant. I couldn't get him to move left.

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so, after a hard fought battle with a boss, i don't think all the previously captured territory lost should be instantly granted back. This creates the problem where hero doesn't listen to defend and rushes out to meet the waves of monsters barreling down on it and dies.

sorting for unit colors in the top left?

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Saw the guard post benefit of -3% respawn timers. On soldiers for example, that amounts to 0.18 seconds - I don't think I can perceive the difference.

hotkeys for active skills?

Units don't listen to subsequent orders. Ie, I was defending, pressed attack by mistake and tried defending again, but no dice. No matter how many times I clicked it after that, they just kept going until dead.

Also, looking at my screen again, i seem to have more hp than hp points

dead units frozen on screen

I had to disable it. Then manually move the flag forward 3 times, and then re-enable it.

Autoforward doesn't work when I've retaken a base back from Wraith King

Hey so, i've unlocked archer, knight and bombard. Prob is, bombard is so far down the units list, I keep having to scroll down. If a unit is unlocked, it should stack rank before the still locked unit/units not in the current army.

Tooltips tend to cover the battlefield

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Hmm, well, it would help in active gameplay. I assume that's the intention - Since, right now if i switch tabs the game doesn't just keep going, it seems to me that the game rewards being active with it. Therefore it would be a QOL upgrade.

Unless your concerns are for bosses? if So, can make that a feature of boss flags or an automation upgrade, or something?

For idle purposes, If I planned to step away but wanted to leave the game running, I could just move the hero left and have him stand at the flag.

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So, when i have my hero on set on moving forward, and he stops while the flag finishes capturing, he doesn't resume moving forward once it is done.

why do i have the ability upgrade units that are turned off?

Wow, just got done with a no money run - it is actually possible!

Just beat this score with 11,220,000 on another run. I LOVE THIS GAME.

Why did you take the direction you did?

uh wow, this game is not even half as fun as the jam version. I'll just stick to replaying that one.

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Score: 6,474,600 with 4 medals left to go. Also, my car has frozen because i guess the numbers are too large. This is wild.

It tends to fall off though by the time you get to mid-game if not earlier. The only time I see to want to use it is when I don't have any coin cards in my hand and I have an overkill situation.

I didn't even know that was a thing

need instructions, i cant collect any ai points, how to play?