haha yes I totally forgot to implement something in case no upgradeable cards are in hand
hugin
Creator of
Recent community posts
hey, thank you so much for your feedback. Yeah trust me I'm really looking forward to adding more content, but this was an important update for me as I have a good foundation now.
Congrats on reaching Ascension 10 so fast btw. But yes, difficulty here could be a little too high. Definitely need to readjust..
thanks for the bugreport, hope I can fix it already tomorrow
hi, thanks for your feedback! I'm in the final stages of the next update & happy to tell you that the "focus" card has been completely reworked. Sorry about that ;)
You raise a good point here about the difficulty. I think it has to do with the artifacts and their snowball effect & will address this in one of the next updates!
Hey, thank you for tuning in again. This is perfect feedback, hearing different opinions. My current plan is as follows:
Default setting options: ‚unforgiving‘ (game saves every turn) if you uncheck game saves at the start of fight only. ‚Unforgiving‘ -> get a ,flawless victory‘ badge at the end of the run.
Hardcore mode: unforgiving+no perks (just wanna see if players like this mode at all and if its even possible)
Hope everyone likes this approach, as it gives me a lot of flexibility and options for achievements later on
hi, thanks for the feedback, that's a very good point and I'm happy to adjust.
There are a couple of options I could implement, would love to hear everybody's opinion!
1) go back to previous save system & add a new hardcore mode with the new system (maybe even without the perks)
2) add a once per run "restart the fight" option like the freeze card
3) leave as it is & somehow adjust difficulty/RNG
4) add a perk that lets you restart the fight at any time
hi, thank you so much! Damn ok i know where i made the mistake, will be fixed next week!
Your feedback is very welcome. I‘m not yet fully satisfied with the card movement, too. Do you think the card disappearing effect was a step in the right direction?
I do like your idea, but when the player draws cards during the turn, i do need some card movement at latest..
