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Updating the game after the jam

A topic by npckc created 26 days ago Views: 214 Replies: 9
Viewing posts 1 to 4
Submitted

Hello, it's my first time participating in 7DRL, but I wanted to know if it's OK to update the game after the jam submission period deadline.

I've marked my entry as incomplete since it doesn't have some features that I wanted it to have, but I want to continue working on the game to add these features. Can I leave the jam version of the game up and upload the updated version as a separate build so that both are available to download, or is there a period of time after the jam submission deadline when the game page should not be updated at all (after which the game can be updated)

HostSubmitted

Yes, just keep a separate build :)

Submitted

got it, thanks!

Submitted

I have realized that most challengers made a web app. Maybe this is the preferred way, err... sorry. Is it possible to *replace* the game in my page with a web embedded version? The game would be the same just exported for web instead windows.

Submitted

wondering as well

Submitted

I‘m not in charge, but I think this will be fine as long as it's the same game. Just make it clear in the description.

Submitted

Fun fact I tried adding the web exported and it does not work. I have never exported web games with godot so god knows what's not working. Whatever... Sorry guys but if you wanna check my entry you'll have to download it! :\

Submitted

What was the problem? Here are some general instructions for creating a Godot web export:

In Godot's Project->Export window, do "Export Project" (not "Export PCK/ZIP"). Make sure the main file is called "index.html", itch.io requires this. Then package all the files in a ZIP-file so that the files are in the root of that .zip and not in some subfolder. On itch.io's Edit Game page, change "Kind of Project" to HTML, upload the zip, and then tick the "This file will be played in the browser" check box. Remember to save the changes. The game should now at least load & run. You can tweak the other settings later, and don't forget to change Visibility to Public to make the game available for everyone else.

If the game runs, but doesn't play correctly, try checking the console for errors first (F12 key in browser usually). You can also add printing in the game + upload + check again.

If the game loads external data files dynamically during the game, like load("intro.txt"), you'll probably need to include these in the export folder before zipping it. The other option is to try to include these within the export settings on Resources tab.

Submitted

Hi, and thanks for your reply. I honestly don't remember what went wrong and didn't look at the console. I can tell that I chose "export project" and I renamed the main file to index.html. But then itch only showed a black page. I also chose "kind of project" as html and ticked "this file will be played in the browser" and saved changes. I don't remember if I put all files in the same folder.

That said, it is too late now, maybe next time. :) But thank you again for replying

Submitted

No problem. It sounds like you did all the right things. It may be useful to leave the Godot splash screen enabled while debugging so that you see at least something on the screen after hitting the Run button. And also some distinguishable clear color instead of black. Good luck next time!