Sorry!!! :D
I had to SCROLL DOWN to actually see it. XD
sorry again
Greetings to everyone. I have been a solo developer for a couple of years and this is my very first jam. I love procedurally generated content and I have been working with it since my very first game.
I would appreciate if someone could clarify a couple of points to me. Sorry if the questions are trivial but I'd like to be very sure to not make any stupid mistake.
1. I have a precise, simple and stupid, idea in mind for this jam; an idea that revolves on routines, graphics and sounds I already implemented in previous games. Is it fair if I recycle (almost entirely *cough*) routines for procedural generation, or for character movement, or for inventory management, or for bullet movement/exploding/special effects such as chaining, forking, dealing critical strikes, from previous games?
The game itself is completely new; the core mechanics revolves around a couple of ideas (Zelda 1-style rooms + potions -LOTS of them- as the only collectable and consumable items available) that I have never used (ok I already used potions; who doesn't! But this time, I am talking about like a hundred of potions or more, and in my game there will be only those: not weapons, armors, rings amulets etc); but again, graphics and sounds will be strongly tributary to my previous games, as well as algorithms for movement, projectiles, managament, and procedural generation. If I understood correctly this is acceptable, right? I hope so.
Speaking of game content. To define the project, I have created a spreadsheet with the potions I intend to make. I made this is to make up my mind, I mean, I consider this as part of "planning" phase... but ahem, I also tought, at this point, to make a direct use of the spreadsheet in the game as well, i.e. to import it as a Resource and pick data from it, just to save me the time of re-writing everything from scratch. (I have already used spreadsheets for game data that can be organized in such a way in 3 of my previous games, I find them very useful). Is doing so cheating the rules? Hopefully not...
2. How do *exactly* partecipate to the jam?
I signed up. Fine. Then, I have to start coding when the jam starts, ok... but WHERE? I use the Godot Engine. On my PC. Do I have to post the code as I progress, to show that I am coding only during the jam? And if so, where do I post it? Or there is something I am missing? And at the end of the story, how do I actually SUBMIT the project? Do I have to put it in my itch.io page? But even if I do so, how YOU will know that it is "my project for the jam" and not "some random project"? HOW exactly I am supposed to inform the organizers with something like: "hi there, here's my finished project, get this zip file, enjoy"? I didn't get this point.
Sorry again for the very stupid questions, I hope you won't get mad at me. Best wishes to you all!
I see. Actually I made a Resource because I tought that things like those you propose could be customized by using multiple resources, instead of a single one with many many options. I tought it would have been more manageable to do so. At least, this is the use I intended to do in my projecta. But I'll definitely take into consideration your proposal. Thanks again for your precious feedback!
Cool!
And thanks for the feedback!
Shading would be interesting indeed. I am working on a model synthesis and wave function collapse resource right now, but I will definetely go back to this tool once I finish that.
Isometric... maybe! But in the future; I am in a top-down phase right now. I love top-down so much.
Tell me more about custom styles, what do you mean by that?
Hello, I wanted to inform you that I used your free assets in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free asset (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free asset (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free asset (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free asset in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.
Hello, I wanted to inform you that I used your free assets (with modifications) in my first indie game Eye of the Beerholder, available here on itch: https://coros-games.itch.io/eye-of-the-beerholder.
I mentioned you in the game credits. Thank you very much.